I'm a doctor, not a mechanic

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  • local PlayerController PC; local PlayerController PC;
    10 KB (841 words) - 01:10, 5 November 2007
  • ...ad to struggle with this because a lot of configuration stuff is stored in playercontroller/player/playerreplicationinfo, which I don't use except as a glorified camer ...most of the functionality into the "HumanPlayer" class. (something akin to playercontroller)
    177 KB (31,705 words) - 04:34, 28 May 2005
  • ...r|Actor]] >> [[Legacy:Controller|Controller]] >> [[Legacy:PlayerController|PlayerController]] >> [[Legacy:FPSPlayer|FPSPlayer]]}} Intermediate between the engine's [[Legacy:PlayerController|PlayerController]] and [[Legacy:Postal 2|Postal 2]]'s [[Legacy:P2Player|P2Player]].
    696 B (80 words) - 16:26, 28 May 2004
  • ; SendPlayerEx([[Legacy:PlayerController|PlayerController]] Player, string URL, ETravelType TravelType, ETravelItems TravelItems): Se
    6 KB (808 words) - 05:15, 18 October 2004
  • ; bool bAllowBehindView : ''True'' if the [[Legacy:PlayerController|PlayerController]] is allowed to view their [[Legacy:Pawn|Pawn]] from behind and ''false'' i ; bool bCanViewOthers : ''True'' if a [[Legacy:PlayerController|PlayerController]] is able to view other players in spectator mode and ''false'' if they are
    34 KB (4,705 words) - 13:54, 7 April 2008
  • ...tt>Level.GRI</tt> or [[Legacy:Netcode Idioms|local PlayerController]] (<tt>PlayerController.GameReplicationInfo</tt>), ''not'' from <tt>Level.Game.GameReplicationInfo<
    5 KB (650 words) - 11:09, 9 January 2006
  • ...ates a guided missle type attack. Control may or may not be passed to the PlayerController to affect its trajectory and otherwise control its impact. Likewise, the p
    4 KB (675 words) - 11:03, 13 November 2005
  • ...mands|console commands]] and to access the local [[Legacy:PlayerController|PlayerController]] which in turn provides access to all other available actors.
    5 KB (628 words) - 12:39, 21 November 2005
  • ...s you'll have several you want to differentiate between.) Then we get our playercontroller and call the function on it. Simple!
    6 KB (903 words) - 05:40, 24 March 2009
  • ; [[Legacy:PlayerController|PlayerController]] PlayerOwner :
    6 KB (653 words) - 21:03, 17 December 2005
  • ...unctions there (or simply do it easier by changing them directly in Engine.PlayerController). The reason I told you to use an Input class is that the input moments are ...s, I can't exactly make that work. Here's what I've got so far. A custom PlayerController with some game related variables but also a call to Player.GUIController to
    51 KB (8,829 words) - 10:53, 3 May 2008
  • ServerPredictedStartFire( Mode, PredictionReplicationInfo(PlayerController(Instigator.Controller).GameReplicationInfo).PackageTimeStamp ); Finally you need a new Gametype or Mutator to replace the Pawn and PlayerController with out custom ones, use the new GameReplicationInfo class and make sure t
    18 KB (2,367 words) - 08:51, 11 April 2006
  • * [[Legacy:PlayerController|PlayerController]].Fire
    1 KB (218 words) - 12:40, 8 August 2005
  • if ( class'PlayerController'.Default.bSmallWeapons ) if ( class'PlayerController'.Default.bSmallWeapons )
    11 KB (1,298 words) - 18:30, 22 July 2007
  • local PlayerController PC; foreach class'Object'.AllObjects(class'PlayerController', PC) {
    33 KB (4,858 words) - 01:51, 9 June 2007
  • |set playercontroller bZeroRoll False <nowiki>|</nowiki> set playercontroller rotation (pitch=0,yaw=0,roll=16384) |set playercontroller bZeroRoll False <nowiki>|</nowiki> set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
    11 KB (1,627 words) - 15:19, 19 August 2012
  • ...ting An Interaction From A PlayerController|Creating An Interaction From A PlayerController]],
    6 KB (943 words) - 22:37, 4 August 2007
  • ...rs are serverside. They only have a Mutate function which is called by the PlayerController's exec function Mutate which in turn is always replicated to the server.
    9 KB (1,223 words) - 09:15, 7 May 2007
  • ...() or in general in any and all functions which are called right after the PlayerController is first spawned, such as PostBeginPlay() and RestartPlayer(). If I create ...r that var and if true call the Server -> Client replicated function in my PlayerController class. Still no luck.
    3 KB (558 words) - 15:30, 11 April 2004
  • ; bool CanSpectate( [[Legacy:PlayerController|PlayerController]] Viewer, bool bOnlySpectator, Actor ViewTarget ) : ; [[Legacy:PlayerController|PlayerController]] Login ( string Portal, string Options, out string Error ) :
    9 KB (1,118 words) - 09:24, 27 January 2007

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