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Create the page ""Pawn (UT)"" on this wiki! See also the search results found.
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- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / AI Functions}} '''Note:''' This page was written for the UT version of the [[Legacy:Pawn|Pawn]] class.8 KB (1,226 words) - 12:00, 9 January 2006
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] (Audio Functions)}} ...(UT)]] Sender, [[Legacy:PlayerReplicationInfo (UT)|PlayerReplicationInfo (UT)]] Recipient, name messagetype, byte messageID) : Called to play a "voice m2 KB (245 words) - 17:29, 10 July 2003
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Event List}} ; ClientHearSound ([[Legacy:Actor (UT)|Actor (UT)]] Actor, int Id, sound S, vector SoundLocation, vector Parameters) [native5 KB (687 words) - 08:13, 2 September 2007
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Other Functions of Great Use and Interest (honest guv)}} ...from the PreBeginPlay() function to add the new pawn to the [[Legacy:Pawn (UT)|PawnList]].7 KB (998 words) - 17:31, 10 July 2003
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] – Graphics and Animation Functions}} ...ct level while ensuring that the way the computer controlled creatures (in UT Bots) appear is consistent. In general the animation functions fall into t4 KB (543 words) - 17:21, 10 July 2003
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Inventory Functions}} ; function bool AddInventory( [[Legacy:Inventory (UT)|Inventory (UT)]] NewItem ) : This function adds the item passed to the function to the pa2 KB (309 words) - 00:07, 26 April 2002
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] / Movement Functions}} ...unction will cause the pawn to move towards the [[Legacy:Actor (UT)|Actor (UT)]] specified. The pawn will travel at the speed * groundspeed or use groun4 KB (558 words) - 17:27, 10 July 2003
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Pawn (Package: Engine)}} *[[Legacy:Bot (UT)|Bot (UT)]] – Unreal Tournament bots4 KB (703 words) - 15:35, 17 November 2005
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8 KB (1,006 words) - 10:10, 17 May 2008
Page text matches
- ...EPHEIGHT = 35.0 : Maximum step height walkable by [[Legacy:Pawn (UT)|Pawn (UT)]]s.349 B (44 words) - 13:14, 13 November 2002
- ** [[Legacy:ScriptedPawn|ScriptedPawn]] – Coding the behavior of UT monsters and NPCs via this parent class ...awn Tutorial|Basic ScriptedPawn Tutorial]] – A tutorial implementing UT ScriptedPawn Monster AI.7 KB (972 words) - 06:56, 8 January 2011
- ...cy:CTF|CTF]] game code has a major bug concerning [[Legacy:Pawn (UT)|Pawn (UT)]]s without a [[Legacy:PlayerReplicationInfo|PlayerReplicationInfo]] like U1 KB (203 words) - 12:25, 16 September 2002
- ...|Pawn (UT)]] takes damage it allows its [[Legacy:Inventory (UT)|Inventory (UT)]] items to reduce the damage by calling the <tt>ReduceDamage</tt> function4 KB (659 words) - 17:10, 28 May 2002
- ...T)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMat ...e map (and hence all the variables in the [[Legacy:GameInfo (UT)|GameInfo (UT)]] or anywhere else in the map for that matter) is to save the variables to3 KB (445 words) - 14:03, 2 September 2004
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game3 KB (465 words) - 01:50, 7 April 2006
- ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t19 KB (1,790 words) - 00:29, 28 May 2007
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced)}} Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. See [[Legacy:Actor/Advanced|Actor/Ad8 KB (1,304 words) - 16:31, 18 April 2006
- :* Volume, Radius, Pitch: [[Legacy_talk:Actor_(UT)/Functions#Convert_sound_variables_to_PlaySound_parameters|see discussion]] ...keNoise should have an Instigator if they are not [[Legacy:Pawn (UT)|Pawn (UT)]]s.18 KB (2,644 words) - 13:49, 2 May 2022
- ...> [[Legacy:Inventory (UT)|Inventory (UT)]] >> [[Legacy:Pickup (UT)|Pickup (UT)]] >> Ammo (Package: Engine)}} ...amentAmmo]] corresponds with [[Legacy:TournamentWeapon|TournamentWeapon]] (UT) weapons.5 KB (690 words) - 11:46, 20 February 2006
- {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> BioFear}} '''BioFear''' is an actor that marks a location that [[Legacy:Bot (UT)|Bot (UT)]]s are afraid of. It is automatically created by the [[Legacy:UT_BioRifle1 KB (169 words) - 12:47, 15 November 2009
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ReplicationInfo|ReplicationInfo]] >> [[Legacy:PlayerReplicat The PRI subclass used by UT [[Legacy:Bot (UT)|Bot (UT)]]s.538 B (54 words) - 11:27, 20 April 2002
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> Bots (Package: UnrealShare)}} See also [[Legacy:Bot (UT)|Bot (UT)]], the corresponding base class in UT.362 B (49 words) - 10:31, 23 May 2003
- ...ox| [[Legacy:UT|UT]] :: [[Legacy:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Brute}} +- LesserBrute (UT only)2 KB (306 words) - 13:28, 1 December 2005
- ...:Actor|Actor]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:Bot (UT)|Bot (UT)]] / Graphics and Animation Functions}}2 KB (211 words) - 04:58, 30 April 2002
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> Bot (Package: Botpack)}} ...detailed view of the bot AI see the [[Legacy:Bot Support (UT)|Bot Support (UT)]] page.4 KB (567 words) - 01:54, 7 April 2006
- This is a tutorial that sets up a UT NPC (Monster) via [[Legacy:ScriptedPawn|ScriptedPawn]]. ...t support or setting up monsters to patrol the level, the native AI of the UT Pawns was used in conjuction with [[Legacy:AIScript|AIScript]]s to create r16 KB (2,701 words) - 10:31, 23 December 2006
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:HUD (UT)|HUD (UT)]] >> ChallengeHUD}} ...gacy:DeathMatchPlus|DeathMatchPlus]] and its subclasses. (basically in all UT game types)6 KB (671 words) - 17:23, 19 April 2002
- {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:ZoneInfo|ZoneInfo]] >> CloudZone}} ...Legacy:Zone|zone]] is used to destroy [[Legacy:Projectile (UT)|Projectile (UT)]]s before they hit a fake backdrop.2 KB (285 words) - 11:54, 16 August 2007
- ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> Cow}} ...cy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Pawn (UT)|Pawn (UT)]] >> [[Legacy:ScriptedPawn|ScriptedPawn]] >> BabyCow}}1 KB (208 words) - 13:21, 10 February 2006