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  • '''Bot Support''' and '''Botplay''' are both terms used to describe a map's suppor ...t support of the map as created by the level designer and the [[Legacy:Bot|Bot]] class AI construct.
    4 KB (603 words) - 20:04, 30 December 2013
  • ...ain focus on this page began with Vehicle CTF, but these concepts apply to pathing for all vehicle gametypes. ...he sky for flying vehicles. See also [[Legacy:Pathing 2k4 Flying_Vehicles|Pathing 2k4 Flying_Vehicles]] and [[Legacy:FlyingPathNode|FlyingPathNode]]s.
    12 KB (2,146 words) - 20:46, 11 April 2012
  • ...acy Troubleshooting]] for other FAQ or troubleshooting pages on the Unreal Wiki. ...lightmaps that are responsible for most of the size increase although the bot path data has also been fingered as a contributing factor.
    20 KB (3,360 words) - 06:39, 12 April 2012
  • ...down Tron Lightcycle game with an ASCII character display. Used Commodore BASIC. ...8, pushing for the final development cycle of my own Unreal mod '''[http://wiki.beyondunreal.com/User:SuperApe/Old_Skool_Monsta_Toolz OSMT]''' (v1.5) and i
    72 KB (11,994 words) - 11:42, 29 May 2016