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  • * Put spaces around operators. ...own that comparison operators have a higher precedence than binary boolean operators, for instance.
    34 KB (5,823 words) - 09:32, 7 April 2006
  • ...e or missing declarations in a superclass (if it's part of your code). The Wiki recommends the [[Legacy:UMake|UMake]] compiling tool :D. ...able but doesn't use it beyond that – you may as well remove it if [[Wiki:YouArentGonnaNeedIt]]
    41 KB (6,822 words) - 16:58, 29 April 2010
  • : Wrote my own coordinate rotation operators because the native ones weren't cutting the mustard. They didn't seem to be ...ships I made, but they were a bit over the maximum image file size for the wiki and I didn't really feel like cropping or resizing them tonight. They turne
    177 KB (31,705 words) - 04:34, 28 May 2005
  • ...n in the future – for example [[Legacy:Scripting Operators|Scripting Operators]] opens with some notes I wrote ages ago, and then there's Yoda's text. I'd ...''' MC Spanky must have been sleeping when he tranferred that page to the Wiki, cause I didn't write that.
    997 B (171 words) - 07:55, 6 July 2002
  • ...ood thing to finally see someone add knowledge instead of questions to the wiki. ;-) —[[User:Wormbo|Wormbo]] 08:54, 22 April 2010 (UTC) ...s like the PreProcessor [[user:elmuerte|elmuerte]] made and community made operators/functions that are usable in general such as [[Legacy:WUtils]]. Eliot 19:09
    3 KB (422 words) - 09:11, 14 June 2010
  • ...ay. That's why I started putting the operators in tables (see the "Boolean Operators" section). ...Operators," "String Operators" (<code>$</code>, <code>@</code>), "Numeric Operators" (<code>+</code>, <code>-</code>, <code>*</code>, <code>/</code>), and so o
    2 KB (365 words) - 08:20, 20 May 2002
  • ...re I won't understand it completely right now, but it'll be a good start. Wiki's [[Legacy:Object|Object]] listing is of course available, but it doesn't g // Bool operators.
    16 KB (2,477 words) - 01:03, 17 November 2002
  • * Find language reference documents below (one within the Wiki), followed by more specific guides and examples. ** [[Legacy:Operators|Operators]]
    14 KB (1,963 words) - 16:52, 29 April 2010
  • ...g of the text. If you have more to say on a topic here, please start a new Wiki page on it, for example from [[Legacy:UnrealScript|UnrealScript]] or [[Lega ...h; for example, you need to call one of the Pawn functions. The actor cast operators let you do this. Here’s an example:
    7 KB (1,144 words) - 15:40, 20 June 2006
  • ...g of the text. If you have more to say on a topic here, please start a new Wiki page on it, for example from [[Legacy:UnrealScript|UnrealScript]] or [[Lega ...ing into detail on how operators work in this document, but the concept of operators is similar to C++, and you can declare new operator functions and keywords
    13 KB (2,111 words) - 18:31, 11 March 2007
  • ...g of the text. If you have more to say on a topic here, please start a new Wiki page on it, for example from [[Legacy:UnrealScript|UnrealScript]] or [[Lega ===Built-In Operators And Their Precedence ===
    8 KB (1,173 words) - 19:58, 12 February 2012
  • ...g of the text. If you have more to say on a topic here, please start a new Wiki page on it, for example from [[Legacy:UnrealScript|UnrealScript]] or [[Lega ; skip : Advanced. Only used for logical operators like && and ||. (More details only available for Unreal licensees.)
    15 KB (2,397 words) - 15:40, 20 June 2006
  • ...g of the text. If you have more to say on a topic here, please start a new Wiki page on it, for example from [[Legacy:UnrealScript|UnrealScript]] or [[Lega ** Built-in operators and precedence
    3 KB (359 words) - 09:39, 24 May 2003
  • Some useful functions and operators to fill in some of UnrealScript's gaps. See also: * [[Legacy:Scripting Operators|Scripting Operators]] for more information and other examples.
    23 KB (3,738 words) - 15:06, 8 February 2011
  • ===Boolean operators could coerce their arguments to bool === Boolean operators could coerce their arguments to bool (and the same for <code>if</code>, <co
    34 KB (5,749 words) - 01:28, 30 August 2006
  • ...rough the main game loop, look at the tick funtion in Actor/Methods on the wiki). I'm not sure if logging Pawn.Physics will show the new physics or the old The builtin vect(x,y,z) and rot(Pitch,Yaw,Roll) operators for creating vectors and rotators on the fly may ''seem'' useful. But then
    7 KB (1,190 words) - 15:54, 17 December 2005
  • ...eady listed on the individual games' class description pages. [[UE2:Object operators (UT2004)]] is a good example. (And the only complete one, so far. The descr ...o something similar to what some of the reference pages do and number what operators are available on which engine/game.
    1 KB (162 words) - 17:39, 5 January 2010