My program doesn't have bugs. It just develops random features.
UE1:Amplifier (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- No known subclasses.
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Amplifier.
Properties
Property group 'Amplifier'
AmpMultiplier
Type: float
Default value: 4.0
AmpSound
Type: Sound
Default value: Sound'UnrealShare.Pickups.AmpAct'
Default values
| Property | Value |
|---|---|
| ActivateSound | Sound'UnrealShare.Pickups.HEALTH1' |
| bActivatable | True |
| bAutoActivate | True |
| bCanActivate | True |
| bDisplayableInv | True |
| Charge | 1000 |
| CollisionHeight | 13.5 |
| CollisionRadius | 20.0 |
| ExpireMessage | "Amplifier is out of power." |
| Icon | Texture'UnrealShare.Icons.I_Amp' |
| MaxDesireability | 1.2 |
| Mesh | LodMesh'UnrealShare.AmplifierM' |
| PickupMessage | "You got the Energy Amplifier" |
| PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
| PickupViewMesh | LodMesh'UnrealShare.AmplifierM' |
| RespawnTime | 90.0 |
Functions
Events
TravelPreAccept
event TravelPreAccept ()
Overrides: Inventory.TravelPreAccept
Other instance functions
SpawnCopy
Overrides: Pickup.SpawnCopy
UseCharge
Overrides: Pickup.UseCharge
UsedUp
function UsedUp ()
Overrides: Pickup.UsedUp
States
Activated
Activated.EndState
event EndState ()
Overrides: Inventory.Activated.EndState
Activated.Timer
event Timer ()
Overrides: Actor.Timer (global)
Activated.UseCharge
Overrides: UseCharge (global)
