My program doesn't have bugs. It just develops random features.
UE1:AnimSpriteEffect (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- Direct subclasses:
- DefaultBurst, EnergyBurst, FlameExplosion, RipperPulse, ShockExplo, SmokeColumn, SmokeExplo, SpriteBallExplosion, SpriteLightning, SpriteSmokePuff, UT_FlameExplosion, UT_SpriteBallExplosion, UT_SpriteSmokePuff, WarExplosion
- This class in other games:
- RTNP, U1
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AnimSpriteEffect.
[edit] Properties
[edit] Property group 'AnimSpriteEffect'
[edit] NumFrames
Type: int
[edit] Pause
Type: float
[edit] SpriteAnim
Type: Texture
Array size: 20
[edit] Internal variables
[edit] AnimTime
Type: float
[edit] i
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bCorona | True |
| bUnlit | True |
| DrawScale | 0.3 |
| LightBrightness | 199 |
| LightHue | 24 |
| LightRadius | 20 |
| LightSaturation | 115 |
| LightType | LT_Steady |
