I'm a doctor, not a mechanic
UE1:Arrow (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> Arrow |
Contents |
- Package:
- UnrealShare
- No known subclasses.
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Arrow.
Default values
| Property | Value |
|---|---|
| bUnlit | True |
| Damage | 20.0 |
| ImpactSound | Sound'UnrealShare.Razorjack.BladeHit' |
| Mesh | LodMesh'UnrealShare.ArrowM' |
| MomentumTransfer | 2000 |
| RemoteRole | ROLE_SimulatedProxy |
| SpawnSound | Sound'UnrealShare.General.ArrowSpawn' |
| Speed | 700.0 |
Functions
Events
AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
