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UE1:Arrow (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> Arrow |
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Arrow.
[edit] Default values
| Property | Value |
|---|---|
| bUnlit | True |
| Damage | 20.0 |
| ImpactSound | Sound'UnrealShare.Razorjack.BladeHit' |
| Mesh | LodMesh'UnrealShare.ArrowM' |
| MomentumTransfer | 2000 |
| RemoteRole | ROLE_SimulatedProxy |
| SpawnSound | Sound'UnrealShare.General.ArrowSpawn' |
| Speed | 700.0 |
[edit] Functions
[edit] Events
[edit] AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
[edit] HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
[edit] ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
