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UE1:AutoMag (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- No known subclasses.
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AutoMag.
Properties
Property group 'AutoMag'
hitdamage
Type: int
Default value: 17
Internal variables
AltAccuracy
Type: float
ClipCount
Type: int
Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AIRating | 0.2 | ||||||||
| AltFireSound | Sound'UnrealShare.AutoMag.shot' | ||||||||
| AltRefireRate | 0.9 | ||||||||
| AmmoName | Class'UnrealShare.Shellbox' | ||||||||
| AutoSwitchPriority | 2 | ||||||||
| bAltInstantHit | True | ||||||||
| bInstantHit | True | ||||||||
| bNoSmooth | False | ||||||||
| CockingSound | Sound'UnrealShare.AutoMag.Cocking' | ||||||||
| CollisionHeight | 10.0 | ||||||||
| CollisionRadius | 25.0 | ||||||||
| DeathMessage | "%o got gatted by %k's %w." | ||||||||
| FireOffset |
|
||||||||
| FireSound | Sound'UnrealShare.AutoMag.shot' | ||||||||
| InventoryGroup | 2 | ||||||||
| ItemName | "Automag" | ||||||||
| Mass | 15.0 | ||||||||
| Mesh | LodMesh'UnrealShare.AutoMagPickup' | ||||||||
| Misc1Sound | Sound'UnrealShare.flak.Click' | ||||||||
| Misc2Sound | Sound'UnrealShare.AutoMag.Reload' | ||||||||
| PickupAmmoCount | 20 | ||||||||
| PickupMessage | "You got the AutoMag" | ||||||||
| PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
| PickupViewMesh | LodMesh'UnrealShare.AutoMagPickup' | ||||||||
| PlayerViewMesh | LodMesh'UnrealShare.AutoMagL' | ||||||||
| PlayerViewOffset |
|
||||||||
| RefireRate | 0.7 | ||||||||
| SelectSound | Sound'UnrealShare.AutoMag.Cocking' | ||||||||
| ShakeMag | 200.0 | ||||||||
| ShakeVert | 4.0 | ||||||||
| ThirdPersonMesh | LodMesh'UnrealShare.auto3rd' |
Instance functions
AltFire
function AltFire (float Value)
Overrides: Weapon.AltFire
Finish
function Finish ()
Overrides: Weapon.Finish
PlayAltFiring
function PlayAltFiring ()
Overrides: Weapon.PlayAltFiring
PlayFiring
function PlayFiring ()
Overrides: Weapon.PlayFiring
PlayPostSelect
function PlayPostSelect ()
Overrides: Weapon.PlayPostSelect
ProcessTraceHit
function ProcessTraceHit (Actor Other, Object.Vector HitLocation, Object.Vector HitNormal, Object.Vector X, Object.Vector Y, Object.Vector Z)
Overrides: Weapon.ProcessTraceHit
setHand
function setHand (float Hand)
Overrides: Weapon.setHand
States
AltFiring
Inherits from: Weapon.AltFiring
Ignores: AltFiring.AltFire, AltFiring.Fire
Idle
Idle.AnimEnd
event AnimEnd ()
Overrides: Weapon.Idle.AnimEnd
Idle.Timer
event Timer ()
Overrides: Actor.Timer (global)
Idle.PutDown
function bool PutDown ()
Overrides: Weapon.Idle.PutDown
