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UE1:BarrelSludge (U1)
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| Object >> Actor >> Projectile >> BioGel >> BarrelSludge |
Contents |
- Package:
- UnrealShare
- No known subclasses.
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BarrelSludge.
Default values
| Property | Value |
|---|---|
| Buoyancy | 0.0 |
| CollisionHeight | 3.0 |
| Damage | 20.0 |
| DrawScale | 2.0 |
| LifeSpan | 140.0 |
| MaxSpeed | 1000.0 |
| MomentumTransfer | 15000 |
| RemoteRole | ROLE_DumbProxy |
| Speed | 200.0 |
Events
Timer
event Timer ()
Overrides: BioGel.Timer
States
Flying
Inherits from: BioGel.Flying
Modifiers: auto
Flying.BeginState
event BeginState ()
Overrides: BioGel.Flying.BeginState
Flying.HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: BioGel.Flying.HitWall
Flying.TakeDamage
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: BioGel.TakeDamage (global)
Flying.Touch
event Touch (Actor Other)
Overrides: Projectile.Touch (global)
