Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:Barrel (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Barrel |
Contents |
- Package:
- UnrealShare
- No known subclasses.
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Barrel.
Properties
Property group 'Barrel'
Health
Type: int
Default value: 10
Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockPlayers | True |
| bCollideActors | True |
| bCollideWorld | True |
| bPushable | True |
| bStatic | False |
| Buoyancy | 60.0 |
| CollisionHeight | 29.0 |
| CollisionRadius | 24.0 |
| DrawType | DT_Mesh |
| EndPushSound | Sound'UnrealShare.General.Endpush' |
| Mass | 50.0 |
| Mesh | LodMesh'UnrealShare.BarrelM' |
| PushSound | Sound'UnrealShare.General.ObjectPush' |
| Skin | Texture'UnrealShare.Skins.JBarrel1' |
States
Animate
Modifiers: auto
Animate.HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Animate.TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
