Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:BigBioGel (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> BioGel >> BigBioGel |
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BigBioGel.
[edit] Default values
| Property | Value |
|---|---|
| CollisionHeight | 4.0 |
| CollisionRadius | 3.0 |
| Damage | 75.0 |
| LifeSpan | 25.0 |
| MomentumTransfer | 30000 |
| RemoteRole | ROLE_DumbProxy |
| Speed | 700.0 |
[edit] Instance functions
[edit] DropDrip
function DropDrip ()
[edit] States
[edit] Flying
Inherits from: BioGel.Flying
Modifiers: auto
[edit] Flying.BeginState
event BeginState ()
Overrides: BioGel.Flying.BeginState
[edit] Flying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: BioGel.Flying.HitWall
[edit] OnSurface
[edit] OnSurface.BeginState
event BeginState ()
Overrides: BioGel.OnSurface.BeginState
