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UE1:BigRock (RTNP)

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RTNP Object >> Actor >> Projectile >> BigRock

Contents

Package: 
UnrealI
Known direct subclasses:
Boulder1, Magma
This class in other games:
U1, UT

BigRock.

[edit] Default values

Property Value
AnimSequence 'Pos1'
bBounce True
bFixedRotationDir True
bNetTemporary False
CollisionHeight 30.0
CollisionRadius 30.0
Damage 40.0
DrawScale 7.5
ImpactSound Sound'UnrealI.Titan.Rockhit'
LifeSpan 20.0
MaxSpeed 1000.0
Mesh LodMesh'UnrealI.TBoulder'
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Speed 900.0

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


[edit] Other instance functions

[edit] InitFrag

function InitFrag (BigRock myParent, float scale)


[edit] SpawnChunks

function SpawnChunks (int num)


[edit] States

[edit] Flying

Modifiers: auto

[edit] Flying.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


[edit] Flying.Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)


[edit] Flying.MakeSound

function MakeSound ()


[edit] Flying.ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)


[edit] Sitting

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