Cogito, ergo sum
UE1:BigRock (RTNP)
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| Object >> Actor >> Projectile >> BigRock |
Contents |
- Package:
- UnrealI
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BigRock.
[edit] Default values
| Property | Value |
|---|---|
| AnimSequence | 'Pos1' |
| bBounce | True |
| bFixedRotationDir | True |
| bNetTemporary | False |
| CollisionHeight | 30.0 |
| CollisionRadius | 30.0 |
| Damage | 40.0 |
| DrawScale | 7.5 |
| ImpactSound | Sound'UnrealI.Titan.Rockhit' |
| LifeSpan | 20.0 |
| MaxSpeed | 1000.0 |
| Mesh | LodMesh'UnrealI.TBoulder' |
| Physics | PHYS_Falling |
| RemoteRole | ROLE_SimulatedProxy |
| Speed | 900.0 |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] TakeDamage
event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
[edit] Other instance functions
[edit] InitFrag
function InitFrag (BigRock myParent, float scale)
[edit] SpawnChunks
function SpawnChunks (int num)
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall (global)
[edit] Flying.Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed (global)
[edit] Flying.MakeSound
function MakeSound ()
[edit] Flying.ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
