Always snap to grid
UE1:BioDrop (U1)
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| Object >> Actor >> Projectile >> BioGel >> BioDrop |
Contents |
- Package:
- UnrealShare
- No known subclasses.
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BioDrop.
Default values
| Property | Value |
|---|---|
| bProjTarget | False |
| Buoyancy | 0.0 |
| CollisionHeight | 3.0 |
| CollisionRadius | 3.0 |
| Damage | 60.0 |
| ImpactSound | None |
| LifeSpan | 140.0 |
| LightRadius | 2 |
| MaxSpeed | 900.0 |
| RemoteRole | ROLE_DumbProxy |
| Speed | 0.0 |
States
Flying
Inherits from: BioGel.Flying
Modifiers: auto
Flying.BeginState
event BeginState ()
Overrides: BioGel.Flying.BeginState
Flying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: BioGel.Flying.HitWall
OnSurface
OnSurface.CheckSurface
function CheckSurface ()
Overrides: BioGel.OnSurface.CheckSurface
