Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:BioGel (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> BioGel |
- Package:
- UnrealShare
- Known direct subclasses:
- BarrelSludge, BigBioGel, BioDrop
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BioGel.
Properties
BaseOffset
Type: float
bCheckedSurface
Type: bool
bOnGround
Type: bool
numBio
Type: int
Default value: 7
SurfaceNormal
Type: Object.Vector
wallTime
Type: float
Default values
| Property | Value |
|---|---|
| AnimSequence | 'Flying' |
| bBounce | True |
| bNetTemporary | False |
| bProjTarget | True |
| bUnlit | True |
| Buoyancy | 170.0 |
| CollisionHeight | 2.0 |
| CollisionRadius | 2.0 |
| Damage | 40.0 |
| ImpactSound | Sound'UnrealShare.BioRifle.GelHit' |
| LifeSpan | 12.0 |
| LightBrightness | 70 |
| LightEffect | LE_NonIncidence |
| LightHue | 91 |
| LightRadius | 3 |
| LightType | LT_Steady |
| MaxSpeed | 1500.0 |
| Mesh | LodMesh'UnrealShare.BioRGel' |
| MiscSound | Sound'UnrealShare.General.Explg02' |
| MomentumTransfer | 20000 |
| Physics | PHYS_Falling |
| RemoteRole | ROLE_SimulatedProxy |
| Speed | 800.0 |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Timer
event Timer ()
Overrides: Actor.Timer
Other instance functions
SetWall
simulated function SetWall (Object.Vector HitNormal, Actor Wall)
States
Exploding
Exploding.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Flying
Modifiers: auto
Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
Flying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall (global)
Flying.Timer
event Timer ()
Overrides: Timer (global)
Flying.ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
Flying.ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
OnSurface
OnSurface.AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd (global)
OnSurface.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
OnSurface.Timer
event Timer ()
Overrides: Timer (global)
OnSurface.CheckSurface
simulated function CheckSurface ()
OnSurface.ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
