The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE1:BioGel (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
RTNP Object >> Actor >> Projectile >> BioGel

Contents

Package: 
UnrealShare
Direct subclasses:
BarrelSludge, BigBioGel, BioDrop
This class in other games:
U1, UT

BioGel.

[edit] Properties

[edit] BaseOffset

Type: float


[edit] bCheckedSurface

Type: bool


[edit] bOnGround

Type: bool


[edit] numBio

Type: int


Default value: 7

[edit] SurfaceNormal

Type: Object.Vector


[edit] wallTime

Type: float


[edit] Default values

Property Value
AnimSequence 'Flying'
bBounce True
bNetTemporary False
bProjTarget True
bUnlit True
Buoyancy 170.0
CollisionHeight 2.0
CollisionRadius 2.0
Damage 40.0
ImpactSound Sound'UnrealShare.BioRifle.GelHit'
LifeSpan 12.0
LightBrightness 70
LightEffect LE_NonIncidence
LightHue 91
LightRadius 3
LightType LT_Steady
MaxSpeed 1500.0
Mesh LodMesh'UnrealShare.BioRGel'
MiscSound Sound'UnrealShare.General.Explg02'
MomentumTransfer 20000
Physics PHYS_Falling
RemoteRole ROLE_SimulatedProxy
Speed 800.0

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] TakeDamage

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] SetWall

simulated function SetWall (Object.Vector HitNormal, Actor Wall)


[edit] States

[edit] Exploding

Ignores: TakeDamage, Touch

[edit] Exploding.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Flying

Modifiers: auto

[edit] Flying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Flying.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


[edit] Flying.Timer

event Timer ()

Overrides: Timer (global)


[edit] Flying.ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


[edit] Flying.ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)


[edit] OnSurface

[edit] OnSurface.AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd (global)


[edit] OnSurface.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] OnSurface.Timer

event Timer ()

Overrides: Timer (global)


[edit] OnSurface.CheckSurface

simulated function CheckSurface ()


[edit] OnSurface.ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)


Personal tools