Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:Bird1 (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- No known subclasses.
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Bird1.
Properties
Property group 'Bird1'
bCircle
Type: bool
CircleRadius
Type: float
Default value: 500.0
GoalTag
Type: name
Internal variables
Angle
Type: float
CircleCenter
Type: Object.Vector
GoalActor
Type: Actor
Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 800.0 | ||||||||
| AirSpeed | 300.0 | ||||||||
| bUnlit | True | ||||||||
| CollisionHeight | 6.0 | ||||||||
| DrawType | DT_Mesh | ||||||||
| Health | 17 | ||||||||
| Land | None | ||||||||
| Mesh | LodMesh'UnrealShare.Bird' | ||||||||
| RotationRate |
|
||||||||
| SightRadius | 2000.0 |
Functions
Events
PreBeginPlay
event PreBeginPlay ()
Overrides: Pawn.PreBeginPlay
Other instance functions
Died
Overrides: Pawn.Died
PlayCall
function PlayCall ()
PlayDeathHit
Overrides: Pawn.PlayDeathHit
PlayHit
Overrides: Pawn.PlayHit
WhatToDoNext
function WhatToDoNext ()
States
circle
Ignores: EnemyNotVisible, SeePlayer
circle.ZoneChange
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
Dying
Inherits from: Pawn.Dying
Ignores: EnemyNotVisible, SeePlayer
Dying.Landed
event Landed (Object.Vector HitNormal)
Overrides: Pawn.Dying.Landed
Dying.TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Pawn.Dying.TakeDamage
Dying.Timer
event Timer ()
Overrides: Pawn.Dying.Timer
meander
Ignores: EnemyNotVisible, SeePlayer
meander.ZoneChange
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
movetogoal
Ignores: EnemyNotVisible, SeePlayer
movetogoal.HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
startup
Modifiers: auto
startup.Trigger
Overrides: Actor.Trigger (global)
