Mostly Harmless
UE1:Bird1 (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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Bird1.
[edit] Properties
[edit] Property group 'Bird1'
[edit] bCircle
Type: bool
[edit] CircleRadius
Type: float
Default value: 500.0
[edit] GoalTag
Type: name
[edit] Internal variables
[edit] Angle
Type: float
[edit] CircleCenter
Type: Object.Vector
[edit] GoalActor
Type: Actor
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 800.0 | ||||||||
| AirSpeed | 300.0 | ||||||||
| bUnlit | True | ||||||||
| CollisionHeight | 6.0 | ||||||||
| DrawType | DT_Mesh | ||||||||
| Health | 17 | ||||||||
| Land | None | ||||||||
| Mesh | LodMesh'UnrealShare.Bird' | ||||||||
| RotationRate |
|
||||||||
| SightRadius | 2000.0 |
[edit] Functions
[edit] Events
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Pawn.PreBeginPlay
[edit] Other instance functions
[edit] Died
Overrides: Pawn.Died
[edit] PlayCall
function PlayCall ()
[edit] PlayDeathHit
Overrides: Pawn.PlayDeathHit
[edit] PlayHit
Overrides: Pawn.PlayHit
[edit] WhatToDoNext
function WhatToDoNext ()
[edit] States
[edit] circle
Ignores: EnemyNotVisible, SeePlayer
[edit] circle.ZoneChange
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
[edit] Dying
Inherits from: Pawn.Dying
Ignores: EnemyNotVisible, SeePlayer
[edit] Dying.Landed
event Landed (Object.Vector HitNormal)
Overrides: Pawn.Dying.Landed
[edit] Dying.TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Pawn.Dying.TakeDamage
[edit] Dying.Timer
event Timer ()
Overrides: Pawn.Dying.Timer
[edit] meander
Ignores: EnemyNotVisible, SeePlayer
[edit] meander.ZoneChange
singular event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
[edit] movetogoal
Ignores: EnemyNotVisible, SeePlayer
[edit] movetogoal.HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
[edit] startup
Modifiers: auto
[edit] startup.Trigger
Overrides: Actor.Trigger (global)
