Mostly Harmless

UE1:Bird1 (U1)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U1 Object >> Actor >> Pawn >> FlockPawn >> Bird1

Contents

Package: 
UnrealShare
This class in other games:
RTNP, UT

Bird1.

[edit] Properties

[edit] Property group 'Bird1'

[edit] bCircle

Type: bool


[edit] CircleRadius

Type: float


Default value: 500.0

[edit] GoalTag

Type: name


[edit] Internal variables

[edit] Angle

Type: float


[edit] CircleCenter

Type: Object.Vector


[edit] GoalActor

Type: Actor


[edit] Default values

Property Value
AccelRate 800.0
AirSpeed 300.0
bUnlit True
CollisionHeight 6.0
DrawType DT_Mesh
Health 17
Land None
Mesh LodMesh'UnrealShare.Bird'
RotationRate
Member Value
Pitch 12000
Roll 12000
Yaw 20000
SightRadius 2000.0

[edit] Functions

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Pawn.PreBeginPlay


[edit] Other instance functions

[edit] Died

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)

Overrides: Pawn.Died


[edit] PlayCall

function PlayCall ()


[edit] PlayDeathHit

function PlayDeathHit (float Damage, Object.Vector HitLocation, name damageType)

Overrides: Pawn.PlayDeathHit


[edit] PlayHit

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, float MomentumZ)

Overrides: Pawn.PlayHit


[edit] WhatToDoNext

function WhatToDoNext ()


[edit] States

[edit] circle

Ignores: EnemyNotVisible, SeePlayer

[edit] circle.ZoneChange

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


[edit] Dying

Inherits from: Pawn.Dying

Ignores: EnemyNotVisible, SeePlayer

[edit] Dying.Landed

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Dying.Landed


[edit] Dying.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.Dying.TakeDamage


[edit] Dying.Timer

event Timer ()

Overrides: Pawn.Dying.Timer


[edit] meander

Ignores: EnemyNotVisible, SeePlayer

[edit] meander.ZoneChange

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


[edit] movetogoal

Ignores: EnemyNotVisible, SeePlayer

[edit] movetogoal.HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


[edit] startup

Modifiers: auto

[edit] startup.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


[edit] TakeHit

Ignores: EnemyNotVisible, SeePlayer