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UE1:BiterFish (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- No known subclasses.
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BiterFish. Do not add directly - rather add BiterFishSchools to the world
Properties
Property group 'BiterFish'
BiteDamage
Type: byte
Internal variables
AirTime
Type: float
FishSkins
Type: Texture
Array size: 6
Default value, index 0: Texture'UnrealShare.Skins.Jfish21'
Default value, index 1: Texture'UnrealShare.Skins.Jfish22'
Default value, index 2: Texture'UnrealShare.Skins.Jfish23'
Default value, index 3: Texture'UnrealShare.Skins.Jfish24'
Default value, index 4: Texture'UnrealShare.Skins.Jfish25'
Default value, index 5: Texture'UnrealShare.Skins.Jfish26'
OldSchoolDestination
Type: Object.Vector
School
Type: BiterFishSchool
Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 700.0 | ||||||||
| bBlockPlayers | False | ||||||||
| bCanStrafe | True | ||||||||
| Buoyancy | 5.0 | ||||||||
| CollisionHeight | 6.0 | ||||||||
| CollisionRadius | 8.0 | ||||||||
| DrawType | DT_Mesh | ||||||||
| Health | 5 | ||||||||
| Mesh | LodMesh'UnrealShare.AmbientFish' | ||||||||
| ReducedDamagePct | 0.9 | ||||||||
| ReducedDamageType | 'exploded' | ||||||||
| RotationRate |
|
||||||||
| SightRadius | 3000.0 | ||||||||
| Skin | Texture'UnrealShare.Skins.Jfish21' | ||||||||
| UnderWaterTime | -1.0 | ||||||||
| WaterSpeed | 180.0 |
Functions
Events
FootZoneChange
Overrides: Pawn.FootZoneChange
Landed
Overrides: Pawn.Landed
PostBeginPlay
Overrides: Pawn.PostBeginPlay
TakeDamage
Overrides: Pawn.TakeDamage
ZoneChange
Overrides: Actor.ZoneChange
Other instance functions
Died
Overrides: Pawn.Died
PreSetMovement
Overrides: Pawn.PreSetMovement
States
Dying
Inherits from: Pawn.Dying
Ignores: Falling, HeadZoneChange, HitWall, ZoneChange
Dying.Landed
Overrides: Pawn.Dying.Landed
Dying.Timer
Overrides: Pawn.Dying.Timer
Flopping
Flopping.AnimEnd
Overrides: Actor.AnimEnd (global)
Flopping.BeginState
Overrides: Object.BeginState (global)
Flopping.Landed
Overrides: Landed (global)
Flopping.Timer
Overrides: Actor.Timer (global)
Swimming
Modifiers: auto
Swimming.Touch
Overrides: Actor.Touch (global)
