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UE1:BiterFish (U1)

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U1 Object >> Actor >> Pawn >> FlockPawn >> BiterFish

Contents

Package: 
UnrealShare
This class in other games:
RTNP, UT

BiterFish. Do not add directly - rather add BiterFishSchools to the world

[edit] Properties

[edit] Property group 'BiterFish'

[edit] BiteDamage

Type: byte


[edit] Internal variables

[edit] AirTime

Type: float


[edit] FishSkins

Type: Texture

Array size: 6


Default value, index 0: Texture'UnrealShare.Skins.Jfish21'

Default value, index 1: Texture'UnrealShare.Skins.Jfish22'

Default value, index 2: Texture'UnrealShare.Skins.Jfish23'

Default value, index 3: Texture'UnrealShare.Skins.Jfish24'

Default value, index 4: Texture'UnrealShare.Skins.Jfish25'

Default value, index 5: Texture'UnrealShare.Skins.Jfish26'

[edit] OldSchoolDestination

Type: Object.Vector


[edit] School

Type: BiterFishSchool


[edit] Default values

Property Value
AccelRate 700.0
bBlockPlayers False
bCanStrafe True
Buoyancy 5.0
CollisionHeight 6.0
CollisionRadius 8.0
DrawType DT_Mesh
Health 5
Mesh LodMesh'UnrealShare.AmbientFish'
ReducedDamagePct 0.9
ReducedDamageType 'exploded'
RotationRate
Member Value
Pitch 8192
Roll 16384
Yaw 128000
SightRadius 3000.0
Skin Texture'UnrealShare.Skins.Jfish21'
UnderWaterTime -1.0
WaterSpeed 180.0

[edit] Functions

[edit] Events

[edit] FootZoneChange

event FootZoneChange (ZoneInfo newFootZone)

Overrides: Pawn.FootZoneChange


[edit] Landed

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Landed


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage


[edit] ZoneChange

event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


[edit] Other instance functions

[edit] Died

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)

Overrides: Pawn.Died


[edit] PreSetMovement

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


[edit] States

[edit] Dying

Inherits from: Pawn.Dying

Ignores: Falling, HeadZoneChange, HitWall, ZoneChange

[edit] Dying.Landed

event Landed (Object.Vector HitNormal)

Overrides: Pawn.Dying.Landed


[edit] Dying.Timer

event Timer ()

Overrides: Pawn.Dying.Timer


[edit] Flopping

[edit] Flopping.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


[edit] Flopping.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Flopping.Landed

event Landed (Object.Vector HitNormal)

Overrides: Landed (global)


[edit] Flopping.Timer

event Timer ()

Overrides: Actor.Timer (global)


[edit] Swimming

Modifiers: auto

[edit] Swimming.Touch

event Touch (Actor Other)

Overrides: Actor.Touch (global)


[edit] Swimming.PickDestination

function PickDestination ()