There is no spoon
UE1:BiterFish (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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BiterFish. Do not add directly - rather add BiterFishSchools to the world
[edit] Properties
[edit] Property group 'BiterFish'
[edit] BiteDamage
Type: byte
[edit] Internal variables
[edit] AirTime
Type: float
[edit] FishSkins
Type: Texture
Array size: 6
Default value, index 0: Texture'UnrealShare.Skins.Jfish21'
Default value, index 1: Texture'UnrealShare.Skins.Jfish22'
Default value, index 2: Texture'UnrealShare.Skins.Jfish23'
Default value, index 3: Texture'UnrealShare.Skins.Jfish24'
Default value, index 4: Texture'UnrealShare.Skins.Jfish25'
Default value, index 5: Texture'UnrealShare.Skins.Jfish26'
[edit] OldSchoolDestination
Type: Object.Vector
[edit] School
Type: BiterFishSchool
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 700.0 | ||||||||
| bBlockPlayers | False | ||||||||
| bCanStrafe | True | ||||||||
| Buoyancy | 5.0 | ||||||||
| CollisionHeight | 6.0 | ||||||||
| CollisionRadius | 8.0 | ||||||||
| DrawType | DT_Mesh | ||||||||
| Health | 5 | ||||||||
| Mesh | LodMesh'UnrealShare.AmbientFish' | ||||||||
| ReducedDamagePct | 0.9 | ||||||||
| ReducedDamageType | 'exploded' | ||||||||
| RotationRate |
|
||||||||
| SightRadius | 3000.0 | ||||||||
| Skin | Texture'UnrealShare.Skins.Jfish21' | ||||||||
| UnderWaterTime | -1.0 | ||||||||
| WaterSpeed | 180.0 |
[edit] Functions
[edit] Events
[edit] FootZoneChange
Overrides: Pawn.FootZoneChange
[edit] Landed
Overrides: Pawn.Landed
[edit] PostBeginPlay
Overrides: Pawn.PostBeginPlay
[edit] TakeDamage
Overrides: Pawn.TakeDamage
[edit] ZoneChange
Overrides: Actor.ZoneChange
[edit] Other instance functions
[edit] Died
Overrides: Pawn.Died
[edit] PreSetMovement
Overrides: Pawn.PreSetMovement
[edit] States
[edit] Dying
Inherits from: Pawn.Dying
Ignores: Falling, HeadZoneChange, HitWall, ZoneChange
[edit] Dying.Landed
Overrides: Pawn.Dying.Landed
[edit] Dying.Timer
Overrides: Pawn.Dying.Timer
[edit] Flopping
[edit] Flopping.AnimEnd
Overrides: Actor.AnimEnd (global)
[edit] Flopping.BeginState
Overrides: Object.BeginState (global)
[edit] Flopping.Landed
Overrides: Landed (global)
[edit] Flopping.Timer
Overrides: Actor.Timer (global)
[edit] Swimming
Modifiers: auto
[edit] Swimming.Touch
Overrides: Actor.Touch (global)
