My program doesn't have bugs. It just develops random features.
UE1:Blood2 (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- Known direct subclasses:
- BloodBurst, BloodSpray, BloodSpurt, BloodTrail
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Blood2.
Default values
| Property | Value |
|---|---|
| AmbientGlow | 56 |
| bParticles | True |
| bUnlit | True |
| DrawScale | 0.25 |
| DrawType | DT_Mesh |
| Mesh | LodMesh'UnrealShare.blood2M' |
| RemoteRole | ROLE_SimulatedProxy |
| Style | STY_Masked |
| Texture | Texture'UnrealShare.Skins.BloodSpot' |
Functions
Events
AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions
GreenBlood
simulated function GreenBlood ()
