Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:Blood2 (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- Known direct subclasses:
- BloodBurst, BloodSpray, BloodSpurt, BloodTrail
- This class in other games:
- U1, UT
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Blood2.
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 56 |
| bParticles | True |
| bUnlit | True |
| DrawScale | 0.25 |
| DrawType | DT_Mesh |
| Mesh | LodMesh'UnrealShare.blood2M' |
| RemoteRole | ROLE_SimulatedProxy |
| Style | STY_Masked |
| Texture | Texture'UnrealShare.Skins.BloodSpot' |
[edit] Functions
[edit] Events
[edit] AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
[edit] PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] Other instance functions
[edit] GreenBlood
simulated function GreenBlood ()
