Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:BloodBlob (RTNP)
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| Object >> Actor >> Decoration >> BloodBlob |
Contents |
- Package:
- UPak
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BloodBlob.
[edit] Default values
| Property | Value |
|---|---|
| AnimSequence | 'BlobProj' |
| bGameRelevant | True |
| bStasis | False |
| bStatic | False |
| DrawScale | 0.5 |
| DrawType | DT_Mesh |
| LifeSpan | 40.0 |
| Mesh | LodMesh'UnrealI.MiniBlob' |
| MultiSkins[0] | Texture'UnrealShare.Skins.RedSkin' |
| Physics | PHYS_Falling |
| Skin | Texture'UnrealShare.Skins.RedSkin' |
| Texture | Texture'UnrealShare.Skins.RedSkin' |
[edit] Events
[edit] HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
