I'm a doctor, not a mechanic
UE1:BruteCarcass (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> BruteCarcass |
- Package:
- UnrealShare
- Direct subclass:
- LesserBruteCarcass
- This class in other games:
- U1, UT
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BruteCarcass.
Default values
| Property | Value |
|---|---|
| AnimSequence | 'Dead1' |
| bodyparts[0] | LodMesh'UnrealShare.BruteHead' |
| bodyparts[1] | LodMesh'UnrealShare.BruteFoot' |
| bodyparts[2] | LodMesh'UnrealShare.BruteHand' |
| bodyparts[3] | LodMesh'UnrealShare.BigChunk1' |
| bodyparts[4] | LodMesh'UnrealShare.BrutePiece' |
| bodyparts[5] | LodMesh'UnrealShare.BrutePiece' |
| bodyparts[6] | LodMesh'UnrealShare.BruteHand' |
| bodyparts[7] | LodMesh'UnrealShare.bigchunk2' |
| Buoyancy | 390.0 |
| CollisionHeight | 52.0 |
| CollisionRadius | 52.0 |
| Mass | 400.0 |
| Mesh | LodMesh'UnrealShare.Brute1' |
| ZOffset[0] | 0.6 |
| ZOffset[1] | 0.5 |
| ZOffset[3] | 0.2 |
| ZOffset[4] | -0.2 |
| ZOffset[5] | -0.5 |
Instance functions
ForceMeshToExist
function ForceMeshToExist ()
