My program doesn't have bugs. It just develops random features.
UE1:BulletHit (RTNP)
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BulletHit.
[edit] Properties
[edit] AnimType
Type: name
[edit] MyRotation
Type: Object.Rotator
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 64 |
| DrawType | DT_Mesh |
| Mesh | LodMesh'UnrealI.BulletHitM' |
| RemoteRole | ROLE_SimulatedProxy |
[edit] Events
[edit] AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
