My program doesn't have bugs. It just develops random features.

UE1:BulletHit (RTNP)

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RTNP Object >> Actor >> Effects >> BulletHit

Contents

Package: 
UnrealI
This class in other games:
U1, UT

BulletHit.

[edit] Properties

[edit] AnimType

Type: name


[edit] MyRotation

Type: Object.Rotator


[edit] Default values

Property Value
AmbientGlow 64
DrawType DT_Mesh
Mesh LodMesh'UnrealI.BulletHitM'
RemoteRole ROLE_SimulatedProxy

[edit] Events

[edit] AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay