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UE1:CARDebug (RTNP)

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RTNP Object >> Actor >> Info >> CARDebug

Contents

Package: 
UPak

CARDebug.

[edit] Properties

[edit] DebugWeapon

Type: Weapon


[edit] States

[edit] Debugging

[edit] Debugging.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Debugging.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)