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UE1:CSHuman (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> CSPlayer >> CSHuman |
- Package:
- UDSDemo
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
The Unreal Director's Suite Release version: Jan 7th, 1999
[ CSHuman ]
Simply a subclass (it's 100% exact to the original Unreal Code) for handling players.
[edit] Default values
| Property | Value |
|---|---|
| BaseEyeHeight | 23.0 |
| bIsHuman | True |
| Buoyancy | 99.0 |
| CollisionHeight | 39.0 |
| CollisionRadius | 17.0 |
| Footstep1 | Sound'UnrealShare.Female.stwalk1' |
| Footstep2 | Sound'UnrealShare.Female.stwalk2' |
| Footstep3 | Sound'UnrealShare.Female.stwalk3' |
[edit] Instance functions
[edit] PlayCrawling
Overrides: Pawn.PlayCrawling
[edit] PlayDuck
Overrides: Pawn.PlayDuck
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PlayFeignDeath
Overrides: PlayerPawn.PlayFeignDeath
[edit] PlayFiring
Overrides: Pawn.PlayFiring
[edit] PlayGutHit
Overrides: Pawn.PlayGutHit
[edit] PlayHeadHit
Overrides: Pawn.PlayHeadHit
[edit] PlayInAir
Overrides: Pawn.PlayInAir
[edit] PlayLanded
Overrides: Pawn.PlayLanded
[edit] PlayLeftHit
Overrides: Pawn.PlayLeftHit
[edit] PlayRightHit
Overrides: Pawn.PlayRightHit
[edit] PlayRising
Overrides: PlayerPawn.PlayRising
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlaySwimming
Overrides: PlayerPawn.PlaySwimming
[edit] PlayTurning
Overrides: PlayerPawn.PlayTurning
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] PlayWeaponSwitch
Overrides: Pawn.PlayWeaponSwitch
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToSwimming
Overrides: Pawn.TweenToSwimming
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
