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UE1:CSMale (RTNP)

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RTNP Object >> Actor >> Pawn >> PlayerPawn >> UnrealIPlayer >> CSPlayer >> CSHuman >> CSMale

Contents

Package: 
UDSDemo
Known direct subclasses:
CSMaleOne, CSMaleThree, CSMaleTwo

The Unreal Director's Suite Release version: Jan 7th, 1999

[ CSMale ]

Simply a subclass (it's 100% exact to the original Unreal Code) for handling players.

[edit] Default values

Property Value
breathagain Sound'UnrealShare.Male.MGasp1'
CarcassType Class'UnrealShare.MaleBody'
Die Sound'UnrealShare.Male.MDeath1'
Die2 Sound'UnrealShare.Male.MDeath3'
Die3 Sound'UnrealShare.Male.MDeath3'
Die4 Sound'UnrealShare.Male.MDeath4'
drown Sound'UnrealShare.Male.MDrown1'
GaspSound Sound'UnrealShare.Male.MGasp2'
HitSound1 Sound'UnrealShare.Male.MInjur1'
HitSound2 Sound'UnrealShare.Male.MInjur2'
HitSound3 Sound'UnrealShare.Male.MInjur3'
HitSound4 Sound'UnrealShare.Male.MInjur4'
JumpSound Sound'UnrealShare.Male.MJump1'
LandGrunt Sound'UnrealShare.Male.lland01'
UWHit1 Sound'UnrealShare.Male.MUWHit1'
UWHit2 Sound'UnrealShare.Male.MUWHit2'

[edit] Instance functions

[edit] PlayDying

function PlayDying (name DamageType, Object.Vector HitLoc)

Overrides: CSHuman.PlayDying


[edit] PlayGutHit

function PlayGutHit (float tweentime)

Overrides: CSHuman.PlayGutHit


[edit] PlayHeadHit

function PlayHeadHit (float tweentime)

Overrides: CSHuman.PlayHeadHit


[edit] PlayLeftHit

function PlayLeftHit (float tweentime)

Overrides: CSHuman.PlayLeftHit


[edit] PlayRightHit

function PlayRightHit (float tweentime)

Overrides: CSHuman.PlayRightHit


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