There is no spoon

UE1:CSPawn (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
RTNP Object >> Actor >> Pawn >> ScriptedPawn >> CSPawn

Contents

Package: 
UDSDemo
Known direct subclass:
CSSkaarj

The Unreal Director's Suite Release version: Jan 7th, 1999

[ CSPawn ]

The CSPawn class has been included as an example of how you will need to subclass all of the creatures. It's annoying, but in the end allows for much greater control over them in a cut sequence.

[edit] Properties

[edit] BeforeActing

Type: name

What state was this pawn in before it was a CS

[edit] CSMoveTarget

Type: CS_SpikeTape

Where is this pawn heading

[edit] CSShotList

Type: CS_ShotList

What shotlist controls this pawn

[edit] Instance functions

[edit] BeginCS

function BeginCS ()


[edit] EndCS

function EndCS ()


[edit] PlayActWaiting

function PlayActWaiting ()


[edit] PlayFollowRunning

function PlayFollowRunning ()


[edit] PlayFollowWalking

function PlayFollowWalking ()


[edit] States

[edit] ACT_MovingTo

Ignores: Bump, EnemyNotVisible, HearNoise, SeePlayer, Trigger, WarnTarget

[edit] ACT_MovingTo.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


[edit] ACT_MovingTo.SetFall

function SetFall ()

Overrides: ScriptedPawn.SetFall (global)


[edit] ActWaiting

[edit] ActWaiting.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


Personal tools