I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE1:CS_Action (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UDSDemo
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
The Unreal Director's Suite Release version: Jan 7th, 1999
[ CS_Action ]
This actor is used to begin the start of a cut sequence. It's job is to set everything in place.
Important note: The FirstLock variable allows you to define FirstLock = "SELF". This will cause the camera to be locked on to whomever triggered the sequence.
[edit] Properties
[edit] Property group 'CS_Action'
[edit] bOnlyTriggerable
Type: bool
Does a touch set it off
[edit] FirstCamera
Type: name
The First camera to activate.
[edit] FirstLock
Type: name
If set, the engine will lock a camera on to the TAG
[edit] FirstShotList
Type: name
Name of the first shotlist to call.
[edit] FreezeActor
Type: bool
Should the actor be frozen in place
[edit] LetterBoxed
Type: bool
Do we use the normal or letterboxed HUD
[edit] Retriggerable
Type: bool
Is this camera retriggerable
[edit] Internal variables
[edit] Triggered
Type: bool
Event was triggered
[edit] TriggerTime
Type: float
Time this event was triggered.
[edit] Events
[edit] Touch
Overrides: Actor.Touch
[edit] Trigger
Overrides: Actor.Trigger
