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UE1:CS_Action (RTNP)

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RTNP Object >> Actor >> Triggers >> CutSeq >> CS_Action

Contents

Package: 
UDSDemo

The Unreal Director's Suite Release version: Jan 7th, 1999

[ CS_Action ]

This actor is used to begin the start of a cut sequence. It's job is to set everything in place.

Important note: The FirstLock variable allows you to define FirstLock = "SELF". This will cause the camera to be locked on to whomever triggered the sequence.

[edit] Properties

[edit] Property group 'CS_Action'

[edit] bOnlyTriggerable

Type: bool

Does a touch set it off

[edit] FirstCamera

Type: name

The First camera to activate.

[edit] FirstLock

Type: name

If set, the engine will lock a camera on to the TAG

[edit] FirstShotList

Type: name

Name of the first shotlist to call.

[edit] FreezeActor

Type: bool

Should the actor be frozen in place

[edit] LetterBoxed

Type: bool

Do we use the normal or letterboxed HUD

[edit] Retriggerable

Type: bool

Is this camera retriggerable

[edit] Internal variables

[edit] Triggered

Type: bool

Event was triggered

[edit] TriggerTime

Type: float

Time this event was triggered.

[edit] Events

[edit] Touch

event Touch (Actor Other)

Overrides: Actor.Touch


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


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