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UE1:CS_ShotList (RTNP)

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RTNP Object >> Actor >> Triggers >> CutSeq >> CS_ShotList

Contents

Package: 
UDSDemo

The Unreal Director's Suite Release version: Jan 7th, 1999

[ CS_ShotList ]

The ShotList actor has been GREATLY expanded. Please refer to the documentation for more information.

[edit] Properties

[edit] Property group 'CS_ShotList'

[edit] OutCamera

Type: name

Array size: 8

Camera to activate

[edit] OutCamLock

Type: name

Array size: 8

Who to lock the camera on to

[edit] OutCommand

Type: name

Array size: 8

SEQ Comm

[edit] OutDelays

Type: float

Array size: 8

Relative delays before generating events.

[edit] OutSounds

Type: Sound

Array size: 8

Sound effect to play

[edit] OutTrigger

Type: name

Array size: 8

Trigger to active

[edit] Property group 'Sounds'

[edit] DialogVolume

Type: int


[edit] Internal variables

[edit] bAbort

Type: bool

has this shotlist been aborted.

[edit] bActive

Type: bool

Is this shotlist active

[edit] bComplete

Type: bool

This Shotlist is waiting for an event

[edit] CurShot

Type: int

Internal counter.

[edit] tmpAct

Type: Actor

Tmp Actor storage

[edit] tmpCam

Type: CS_Camera

Tmp camera storage

[edit] tmpseq

Type: CutSeq


[edit] Functions

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] Completed

function Completed ()


[edit] States

[edit] Dispatch

[edit] IsDone

[edit] WaitForEvent