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UE1:Carcass (RTNP)
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| Object >> Actor >> Decoration >> Carcass |
Contents |
- Package:
- Engine
- Direct subclasses:
- CreatureCarcass, CreatureChunks
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Carcass.
[edit] Properties
[edit] Property group 'Carcass'
[edit] bReducedHeight
Type: bool
[edit] flies
Type: byte
[edit] rats
Type: byte
[edit] Internal variables
[edit] bDecorative
Type: bool
Default value: True
[edit] bPlayerCarcass
Type: bool
[edit] bSlidingCarcass
Type: bool
[edit] Bugs
Type: Pawn
[edit] CumulativeDamage
Type: int
[edit] PlayerOwner
Type: PlayerReplicationInfo
[edit] Default values
| Property | Value |
|---|---|
| AnimFrame | 0.9 |
| AnimSequence | 'Dead' |
| bCollideActors | True |
| bCollideWorld | True |
| bProjTarget | True |
| bStasis | False |
| bStatic | False |
| Buoyancy | 105.0 |
| CollisionHeight | 4.0 |
| CollisionRadius | 18.0 |
| DrawType | DT_Mesh |
| LifeSpan | 180.0 |
| Mass | 180.0 |
| Physics | PHYS_Falling |
| Texture | Texture'Engine.S_Corpse' |
[edit] Functions
[edit] Static functions
[edit] AllowChunk
[edit] Events
[edit] Destroyed
event Destroyed ()
Overrides: Decoration.Destroyed
[edit] TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
[edit] Other instance functions
[edit] ChunkUp
function ChunkUp (int Damage)
[edit] CreateReplacement
function CreateReplacement ()
[edit] Initfor
function Initfor (Actor Other)
[edit] States
[edit] Dead
[edit] Dead.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Dead.Timer
event Timer ()
Overrides: Decoration.Timer (global)
[edit] Dead.AddFliesAndRats
function AddFliesAndRats ()
[edit] Dead.CheckZoneCarcasses
function CheckZoneCarcasses ()
[edit] Dying
Modifiers: auto
