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UE1:Carcass (RTNP)

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RTNP Object >> Actor >> Decoration >> Carcass

Contents

Package: 
Engine
Known direct subclasses:
CreatureCarcass, CreatureChunks
This class in other games:
U1, UT

Carcass.

[edit] Properties

[edit] Property group 'Carcass'

[edit] bReducedHeight

Type: bool


[edit] flies

Type: byte


[edit] rats

Type: byte


[edit] Internal variables

[edit] bDecorative

Type: bool


Default value: True

[edit] bPlayerCarcass

Type: bool


[edit] bSlidingCarcass

Type: bool


[edit] Bugs

Type: Pawn


[edit] CumulativeDamage

Type: int


[edit] PlayerOwner

Type: PlayerReplicationInfo


[edit] Default values

Property Value
AnimFrame 0.9
AnimSequence 'Dead'
bCollideActors True
bCollideWorld True
bProjTarget True
bStasis False
bStatic False
Buoyancy 105.0
CollisionHeight 4.0
CollisionRadius 18.0
DrawType DT_Mesh
LifeSpan 180.0
Mass 180.0
Physics PHYS_Falling
Texture Texture'Engine.S_Corpse'

[edit] Functions

[edit] Static functions

[edit] AllowChunk

static simulated function bool AllowChunk (int N, name A)


[edit] Events

[edit] Destroyed

event Destroyed ()

Overrides: Decoration.Destroyed


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage


[edit] Other instance functions

[edit] ChunkUp

function ChunkUp (int Damage)


[edit] CreateReplacement

function CreateReplacement ()


[edit] Initfor

function Initfor (Actor Other)


[edit] States

[edit] Dead

[edit] Dead.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Dead.Timer

event Timer ()

Overrides: Decoration.Timer (global)


[edit] Dead.AddFliesAndRats

function AddFliesAndRats ()


[edit] Dead.CheckZoneCarcasses

function CheckZoneCarcasses ()


[edit] Dying

Modifiers: auto

Ignores: TakeDamage

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