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UE1:Chair (U1)

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U1 Object >> Actor >> Decoration >> Chair

Contents

Package: 
UnrealI
No known subclasses.

Chair.

Properties

Property group 'Chair'

FragChunks

Type: int


Default value: 9

Fragsize

Type: float


Default value: 1.2

Health

Type: int


Default value: 15

Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bStatic False
CollisionHeight 15.0
CollisionRadius 17.0
DrawType DT_Mesh
Mesh LodMesh'UnrealI.Chair1'

States

Animate

Modifiers: auto

Animate.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)


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