Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:ChallengeHUD (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
- Direct subclasses:
- CHEOLHud, CHNullHud, CHSpectatorHud, ChallengeTeamHUD
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ChallengeHUD Heads up display
[edit] Properties
[edit] Property group 'ChallengeHUD'
[edit] Count
Type: int
[edit] PlayerCountString
Type: string
Modifiers: localized
Default value: "Ideal Player Load:"
[edit] SizeY
Type: int
[edit] VersionMessage
Type: string
Modifiers: localized
Default value: "Version"
[edit] Internal variables
See ChallengeHUD internal variables.
[edit] Default values
| Property | Value |
|---|---|
| HUDConfigWindowType | "UTMenu.UTChallengeHUDConfig" |
[edit] Functions
[edit] Exec functions
[edit] GrowHUD
exec function GrowHUD ()
[edit] SetHUDB
exec function SetHUDB (int n)
[edit] SetHUDG
exec function SetHUDG (int n)
[edit] SetHUDR
exec function SetHUDR (int n)
[edit] ShowServerInfo
exec function ShowServerInfo ()
[edit] ShrinkHUD
exec function ShrinkHUD ()
[edit] Events
[edit] Destroyed
event Destroyed ()
Overrides: Actor.Destroyed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] PostRender
simulated event PostRender (Canvas Canvas)
Overrides: HUD.PostRender
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] ChangeCrosshair
simulated function ChangeCrosshair (int d)
Overrides: HUD.ChangeCrosshair
[edit] DisplayMessages
Overrides: HUD.DisplayMessages
[edit] DisplayProgressMessage
simulated function DisplayProgressMessage (Canvas Canvas)
[edit] DrawAmmo
simulated function DrawAmmo (Canvas Canvas)
[edit] DrawBigNum
[edit] DrawCrossHair
Overrides: HUD.DrawCrossHair
[edit] DrawDigit
[edit] DrawFragCount
simulated function DrawFragCount (Canvas Canvas)
[edit] DrawGameSynopsis
simulated function DrawGameSynopsis (Canvas Canvas)
[edit] DrawIdentifyInfo
[edit] DrawMOTD
simulated function DrawMOTD (Canvas Canvas)
[edit] DrawNextMessagePart
simulated function float DrawNextMessagePart (Canvas Canvas, string MString, float XOffset, int YPos)
[edit] DrawSpeechArea
[edit] DrawStatus
simulated function DrawStatus (Canvas Canvas)
[edit] DrawTalkFace
[edit] DrawTwoColorID
simulated function DrawTwoColorID (Canvas Canvas, string TitleString, string ValueString, int YStart)
[edit] DrawTypingPrompt
[edit] DrawWeapons
simulated function DrawWeapons (Canvas Canvas)
[edit] HUDSetup
simulated function HUDSetup (Canvas canvas)
[edit] LoadCrosshair
[edit] LocalizedMessage
simulated function LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)
Overrides: HUD.LocalizedMessage
[edit] Message
Overrides: HUD.Message
[edit] SetDamage
function SetDamage (Object.Vector HitLoc, float damage)
[edit] SetIDColor
[edit] SpecialIdentify
[edit] TellTime
simulated function TellTime (int num)
[edit] TraceIdentify
[edit] UpdateRankAndSpread
function UpdateRankAndSpread ()
