Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:ChallengeHUD (UT)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT Object >> Actor >> HUD >> ChallengeHUD

Contents

Package: 
BotPack
Direct subclasses:
CHEOLHud, CHNullHud, CHSpectatorHud, ChallengeTeamHUD

ChallengeHUD Heads up display

[edit] Properties

[edit] Property group 'ChallengeHUD'

[edit] Count

Type: int


[edit] PlayerCountString

Type: string

Modifiers: localized


Default value: "Ideal Player Load:"

[edit] SizeY

Type: int


[edit] VersionMessage

Type: string

Modifiers: localized


Default value: "Version"

[edit] Internal variables

See ChallengeHUD internal variables.

[edit] Default values

Property Value
HUDConfigWindowType "UTMenu.UTChallengeHUDConfig"

[edit] Functions

[edit] Exec functions

[edit] GrowHUD

exec function GrowHUD ()


[edit] SetHUDB

exec function SetHUDB (int n)


[edit] SetHUDG

exec function SetHUDG (int n)


[edit] SetHUDR

exec function SetHUDR (int n)


[edit] ShowServerInfo

exec function ShowServerInfo ()


[edit] ShrinkHUD

exec function ShrinkHUD ()


[edit] Events

[edit] Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] PostRender

simulated event PostRender (Canvas Canvas)

Overrides: HUD.PostRender


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] ChangeCrosshair

simulated function ChangeCrosshair (int d)

Overrides: HUD.ChangeCrosshair


[edit] DisplayMessages

simulated function bool DisplayMessages (Canvas Canvas)

Overrides: HUD.DisplayMessages


[edit] DisplayProgressMessage

simulated function DisplayProgressMessage (Canvas Canvas)


[edit] DrawAmmo

simulated function DrawAmmo (Canvas Canvas)


[edit] DrawBigNum

simulated function DrawBigNum (Canvas Canvas, int Value, int X, int Y, optional float ScaleFactor)


[edit] DrawCrossHair

simulated function DrawCrossHair (Canvas Canvas, int X, int Y)

Overrides: HUD.DrawCrossHair


[edit] DrawDigit

simulated function DrawDigit (Canvas Canvas, int d, int Step, float UpScale, out byte bMinus)


[edit] DrawFragCount

simulated function DrawFragCount (Canvas Canvas)


[edit] DrawGameSynopsis

simulated function DrawGameSynopsis (Canvas Canvas)


[edit] DrawIdentifyInfo

simulated function bool DrawIdentifyInfo (Canvas Canvas)


[edit] DrawMOTD

simulated function DrawMOTD (Canvas Canvas)


[edit] DrawNextMessagePart

simulated function float DrawNextMessagePart (Canvas Canvas, string MString, float XOffset, int YPos)


[edit] DrawSpeechArea

function bool DrawSpeechArea (Canvas Canvas, float XL, float YL)


[edit] DrawStatus

simulated function DrawStatus (Canvas Canvas)


[edit] DrawTalkFace

function DrawTalkFace (Canvas Canvas, int i, float YPos)


[edit] DrawTwoColorID

simulated function DrawTwoColorID (Canvas Canvas, string TitleString, string ValueString, int YStart)


[edit] DrawTypingPrompt

simulated function DrawTypingPrompt (Canvas Canvas, Console Console)


[edit] DrawWeapons

simulated function DrawWeapons (Canvas Canvas)


[edit] HUDSetup

simulated function HUDSetup (Canvas canvas)


[edit] LoadCrosshair

simulated function Texture LoadCrosshair (int c)


[edit] LocalizedMessage

simulated function LocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional string CriticalString)

Overrides: HUD.LocalizedMessage


[edit] Message

simulated function Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType)

Overrides: HUD.Message


[edit] SetDamage

function SetDamage (Object.Vector HitLoc, float damage)


[edit] SetIDColor

simulated function SetIDColor (Canvas Canvas, int type)


[edit] SpecialIdentify

simulated function bool SpecialIdentify (Canvas Canvas, Actor Other)


[edit] TellTime

simulated function TellTime (int num)


[edit] TraceIdentify

simulated function bool TraceIdentify (Canvas Canvas)


[edit] UpdateRankAndSpread

function UpdateRankAndSpread ()