I'm a doctor, not a mechanic
UE1:Chip (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- No known subclasses.
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Chip.
Properties
bHasBounced
Type: bool
Default values
| Property | Value |
|---|---|
| bBounce | True |
| bCollideWorld | True |
| bFixedRotationDir | True |
| bNetOptional | True |
| DrawType | DT_Mesh |
| LifeSpan | 3.0 |
| Mesh | LodMesh'UnrealShare.ChipM' |
| Physics | PHYS_Falling |
| RemoteRole | ROLE_SimulatedProxy |
States
Flying
Modifiers: auto
Flying.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
Flying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
Flying.Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed (global)
