I'm a doctor, not a mechanic
UE1:Chunk (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> Chunk |
Contents |
- Package:
- UnrealI
- Direct subclasses:
- Chunk1, Chunk2, Chunk3, Chunk4
- This class in other games:
- U1, UT
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Chunk.
Properties
bDelayTime
Type: bool
Default values
| Property | Value |
|---|---|
| bBounce | True |
| bNoSmooth | True |
| bUnlit | True |
| Damage | 17.0 |
| LifeSpan | 3.0 |
| MaxSpeed | 2700.0 |
| MomentumTransfer | 10000 |
| MyDamageType | 'shredded' |
| RemoteRole | ROLE_SimulatedProxy |
| Speed | 2500.0 |
Functions
Events
HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer
simulated event Timer ()
Overrides: Actor.Timer
zonechange
simulated event zonechange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
Other instance functions
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
