I don't need to test my programs. I have an error-correcting modem.

UE1:ClientBeaconReceiver (UT)

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UT Object >> Actor >> Info >> InternetInfo >> InternetLink >> UdpLink >> UdpBeacon >> ClientBeaconReceiver

Contents

Package: 
IpDrv
This class in other games:
RTNP, U1, U2XMP, UE2Runtime, UT2003

ClientBeaconReceiver: Receives LAN beacons from servers.

Properties

Beacons

Type: BeaconInfo

Array size: 32


Structs

BeaconInfo

InternetLink.IpAddr Addr 
float Time 
string Text 

Functions

Events

BeginPlay

event BeginPlay ()

Overrides: UdpBeacon.BeginPlay


Destroyed

event Destroyed ()

Overrides: UdpBeacon.Destroyed


ReceivedText

event ReceivedText (InternetLink.IpAddr Addr, string Text)

Overrides: UdpBeacon.ReceivedText


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

BroadcastBeacon

function BroadcastBeacon (InternetLink.IpAddr Addr)

Overrides: UdpBeacon.BroadcastBeacon


GetBeaconAddress

function string GetBeaconAddress (int i)

Overrides: InternetInfo.GetBeaconAddress


GetBeaconText

function string GetBeaconText (int i)

Overrides: InternetInfo.GetBeaconText