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UE1:ClientFadeTrigger (RTNP)

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RTNP Object >> Actor >> Triggers >> ClientFadeTrigger

Contents

Package: 
UPak

ClientFadeTrigger.

[edit] Properties

[edit] Property group 'ClientFadeTrigger'

[edit] bFadeToBlack

Type: bool


Default value: True

[edit] bFadeToWhite

Type: bool


[edit] DelayTime

Type: float


Default value: 10.0

[edit] Internal variables

[edit] bBlack

Type: bool


[edit] bWhite

Type: bool


[edit] ScaleModifier

Type: float


[edit] Victim

Type: Pawn


[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Touch

event Touch (Actor Other)

Overrides: Actor.Touch


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] UnTouch

event UnTouch (Actor Other)

Overrides: Actor.UnTouch


[edit] Other instance functions

[edit] FadeInFromBlack

function FadeInFromBlack (Pawn EventInstigator)


[edit] FadeInFromWhite

function FadeInFromWhite (Pawn EventInstigator)


[edit] FadeToBlack

function FadeToBlack ()


[edit] FadeToWhite

function FadeToWhite (Pawn EventInstigator)


[edit] SearchPlayers

function SearchPlayers ()