I don't need to test my programs. I have an error-correcting modem.
UE1:ClientFadeTrigger (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UPak
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ClientFadeTrigger.
[edit] Properties
[edit] Property group 'ClientFadeTrigger'
[edit] bFadeToBlack
Type: bool
Default value: True
[edit] bFadeToWhite
Type: bool
[edit] DelayTime
Type: float
Default value: 10.0
[edit] Internal variables
[edit] bBlack
Type: bool
[edit] bWhite
Type: bool
[edit] ScaleModifier
Type: float
[edit] Victim
Type: Pawn
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Touch
event Touch (Actor Other)
Overrides: Actor.Touch
[edit] Trigger
Overrides: Actor.Trigger
[edit] UnTouch
event UnTouch (Actor Other)
Overrides: Actor.UnTouch
[edit] Other instance functions
[edit] FadeInFromBlack
function FadeInFromBlack (Pawn EventInstigator)
[edit] FadeInFromWhite
function FadeInFromWhite (Pawn EventInstigator)
[edit] FadeToBlack
function FadeToBlack ()
[edit] FadeToWhite
function FadeToWhite (Pawn EventInstigator)
[edit] SearchPlayers
function SearchPlayers ()
