I'm a doctor, not a mechanic

UE1:Copter (RTNP)

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RTNP Object >> Actor >> Decoration >> Copter

Contents

Package: 
UPak

Copter.

[edit] Properties

[edit] RandomPlayer

Type: PlayerPawn


[edit] RotationModifier

Type: float


[edit] Default values

Property Value
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bStasis False
bStatic False
CollisionHeight 48.0
CollisionRadius 24.0
DrawType DT_Mesh
Mesh LodMesh'UnrealShare.Nali1'

[edit] Instance functions

[edit] GetPlayer

function GetPlayer ()


[edit] States

[edit] Flying

[edit] Flying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Flying.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


[edit] NaliCopter

[edit] NaliCopter.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] NaliCopter.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


[edit] PreCopter

Modifiers: auto

[edit] PreCopter.BeginState

event BeginState ()

Overrides: Object.BeginState (global)