I'm a doctor, not a mechanic
UE1:Copter (RTNP)
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| Object >> Actor >> Decoration >> Copter |
Contents |
- Package:
- UPak
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copter.
[edit] Properties
[edit] RandomPlayer
Type: PlayerPawn
[edit] RotationModifier
Type: float
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bBlockPlayers | True |
| bCollideActors | True |
| bCollideWorld | True |
| bStasis | False |
| bStatic | False |
| CollisionHeight | 48.0 |
| CollisionRadius | 24.0 |
| DrawType | DT_Mesh |
| Mesh | LodMesh'UnrealShare.Nali1' |
[edit] Instance functions
[edit] GetPlayer
function GetPlayer ()
[edit] States
[edit] Flying
[edit] Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
[edit] NaliCopter
[edit] NaliCopter.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] NaliCopter.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
[edit] PreCopter
Modifiers: auto
[edit] PreCopter.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
