My program doesn't have bugs. It just develops random features.
UE1:CowCarcass (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> CowCarcass |
- Package:
- UnrealShare
- Direct subclass:
- BabyCowCarcass
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
CowCarcass.
[edit] Default values
| Property | Value |
|---|---|
| bodyparts[0] | LodMesh'UnrealShare.CowHead' |
| bodyparts[1] | LodMesh'UnrealShare.CowBody2' |
| bodyparts[2] | LodMesh'UnrealShare.CowBody1' |
| bodyparts[3] | LodMesh'UnrealShare.CowLeg' |
| bodyparts[4] | LodMesh'UnrealShare.CowTail' |
| bodyparts[5] | LodMesh'UnrealShare.CowFoot' |
| CollisionHeight | 32.0 |
| CollisionRadius | 48.0 |
| LandedSound | Sound'UnrealShare.Cow.thumpC' |
| Mass | 120.0 |
| Mesh | LodMesh'UnrealShare.NaliCow' |
[edit] Instance functions
[edit] ForceMeshToExist
function ForceMeshToExist ()
