My program doesn't have bugs. It just develops random features.
UE1:Cow (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> Cow |
- Package:
- UnrealShare
- Known direct subclass:
- BabyCow
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Cow.
Properties
Property group 'Cow'
bHasBaby
Type: bool
bStayClose
Type: bool
Default value: True
WanderRadius
Type: float
Default value: 500.0
Property group 'Sounds'
footstep
Type: Sound
Default value: Sound'UnrealShare.Cow.walkC'
shake
Type: Sound
Default value: Sound'UnrealShare.Cow.shakeC'
swish
Type: Sound
Default value: Sound'UnrealShare.Cow.swishC'
Internal variables
baby
Type: BabyCow
bForage
Type: bool
ScaryGuy
Type: Pawn
StartLocation
Type: Object.Vector
VoicePitch
Type: float
Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Acquire | Sound'UnrealShare.Cow.cMoo1c' | ||||||||
| Aggressiveness | 0.5 | ||||||||
| AmbientSound | Sound'UnrealShare.Cow.ambCow' | ||||||||
| AttitudeToPlayer | ATTITUDE_Ignore | ||||||||
| bHasRangedAttack | True | ||||||||
| bIsWuss | True | ||||||||
| CarcassType | Class'UnrealShare.CowCarcass' | ||||||||
| CollisionHeight | 32.0 | ||||||||
| CollisionRadius | 48.0 | ||||||||
| CombatStyle | -1.0 | ||||||||
| Die | Sound'UnrealShare.Cow.DeathC1c' | ||||||||
| DrawType | DT_Mesh | ||||||||
| GroundSpeed | 180.0 | ||||||||
| Health | 60 | ||||||||
| HearingThreshold | 0.7 | ||||||||
| HitSound1 | Sound'UnrealShare.Cow.injurC1c' | ||||||||
| HitSound2 | Sound'UnrealShare.Cow.injurC2c' | ||||||||
| Intelligence | BRAINS_REPTILE | ||||||||
| JumpZ | -1.0 | ||||||||
| Mass | 120.0 | ||||||||
| MaxStepHeight | 17.0 | ||||||||
| Mesh | LodMesh'UnrealShare.NaliCow' | ||||||||
| Orders | 'Grazing' | ||||||||
| PeripheralVision | -10.0 | ||||||||
| Roam | Sound'UnrealShare.Cow.cMoo2c' | ||||||||
| RotationRate |
|
||||||||
| SightRadius | 1500.0 | ||||||||
| Threaten | Sound'UnrealShare.Cow.cMoo2c' | ||||||||
| UnderWaterTime | 40.0 | ||||||||
| WaterSpeed | 100.0 |
Functions
Events
PostBeginPlay
Overrides: Pawn.PostBeginPlay
Other instance functions
AttitudeToCreature
Overrides: ScriptedPawn.AttitudeToCreature
AttitudeWithFear
Overrides: ScriptedPawn.AttitudeWithFear
Help
PlayChallenge
Overrides: ScriptedPawn.PlayChallenge
PlayDying
Overrides: Pawn.PlayDying
PlayInAir
Overrides: Pawn.PlayInAir
PlayLanded
Overrides: Pawn.PlayLanded
PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
PlayRangedAttack
Overrides: ScriptedPawn.PlayRangedAttack
PlayRunning
Overrides: Pawn.PlayRunning
PlayTakeHit
Overrides: Pawn.PlayTakeHit
PlayThreatening
Overrides: Pawn.PlayThreatening
PlayTurning
Overrides: Pawn.PlayTurning
PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
PlayWaiting
Overrides: Pawn.PlayWaiting
PlayWaitingAmbush
Overrides: Pawn.PlayWaitingAmbush
PlayWalking
Overrides: Pawn.PlayWalking
Step
TweenToFalling
Overrides: Pawn.TweenToFalling
TweenToFighter
Overrides: Pawn.TweenToFighter
TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
TweenToRunning
Overrides: Pawn.TweenToRunning
TweenToWaiting
Overrides: Pawn.TweenToWaiting
TweenToWalking
Overrides: Pawn.TweenToWalking
States
Grazing
Grazing.AnimEnd
Overrides: Actor.AnimEnd (global)
Grazing.BeginState
Overrides: Object.BeginState (global)
Grazing.Bump
Overrides: ScriptedPawn.Bump (global)
Grazing.EndState
Overrides: Object.EndState (global)
Grazing.SeePlayer
Overrides: ScriptedPawn.SeePlayer (global)
Grazing.TakeDamage
Overrides: Pawn.TakeDamage (global)
Grazing.timer
Overrides: Actor.Timer (global)
Grazing.EnemyAcquired
Overrides: ScriptedPawn.EnemyAcquired (global)
Grazing.Help
Overrides: Help (global)
Grazing.PickDestination
Grazing.SetFall
Overrides: ScriptedPawn.SetFall (global)
