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UE1:Cow (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Cow

Contents

Package: 
UnrealShare
Direct subclasses:
BabyCow, TransitionCow
This class in other games:
U1, UT

Cow.

[edit] Properties

[edit] Property group 'Cow'

[edit] bHasBaby

Type: bool


[edit] bStayClose

Type: bool


Default value: True

[edit] WanderRadius

Type: float


Default value: 500.0

[edit] Property group 'Sounds'

[edit] footstep

Type: Sound


Default value: Sound'UnrealShare.Cow.walkC'

[edit] shake

Type: Sound


Default value: Sound'UnrealShare.Cow.shakeC'

[edit] swish

Type: Sound


Default value: Sound'UnrealShare.Cow.swishC'

[edit] Internal variables

[edit] baby

Type: BabyCow


[edit] bForage

Type: bool


[edit] ScaryGuy

Type: Pawn


[edit] StartLocation

Type: Object.Vector


[edit] VoicePitch

Type: float


[edit] Default values

Property Value
Acquire Sound'UnrealShare.Cow.cMoo1c'
Aggressiveness 0.5
AmbientSound Sound'UnrealShare.Cow.ambCow'
AttitudeToPlayer ATTITUDE_Ignore
bHasRangedAttack True
bIsWuss True
CarcassType Class'UnrealShare.CowCarcass'
CollisionHeight 32.0
CollisionRadius 48.0
CombatStyle -1.0
Die Sound'UnrealShare.Cow.DeathC1c'
DrawType DT_Mesh
GroundSpeed 180.0
Health 60
HearingThreshold 0.7
HitSound1 Sound'UnrealShare.Cow.injurC1c'
HitSound2 Sound'UnrealShare.Cow.injurC2c'
Intelligence BRAINS_REPTILE
JumpZ -1.0
Mass 120.0
MaxStepHeight 17.0
Mesh LodMesh'UnrealShare.NaliCow'
Orders 'Grazing'
PeripheralVision -10.0
Roam Sound'UnrealShare.Cow.cMoo2c'
RotationRate
Member Value
Pitch 2048
Roll 0
Yaw 30000
SightRadius 1500.0
Threaten Sound'UnrealShare.Cow.cMoo2c'
UnderWaterTime 40.0
WaterSpeed 100.0

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


[edit] Other instance functions

[edit] AttitudeToCreature

function Pawn.EAttitude AttitudeToCreature (Pawn Other)

Overrides: ScriptedPawn.AttitudeToCreature


[edit] AttitudeWithFear

function Pawn.EAttitude AttitudeWithFear ()

Overrides: ScriptedPawn.AttitudeWithFear


[edit] Help

function Help (Cow Other)


[edit] PlayChallenge

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


[edit] PlayDying

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


[edit] PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


[edit] PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


[edit] PlayPatrolStop

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


[edit] PlayRangedAttack

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


[edit] PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


[edit] PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int damage)

Overrides: Pawn.PlayTakeHit


[edit] PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


[edit] PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


[edit] PlayVictoryDance

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


[edit] PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


[edit] PlayWaitingAmbush

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


[edit] PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


[edit] Step

function Step ()


[edit] TweenToFalling

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


[edit] TweenToFighter

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


[edit] TweenToPatrolStop

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


[edit] TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


[edit] TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


[edit] TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


[edit] States

[edit] Grazing

[edit] Grazing.AnimEnd

event AnimEnd ()

Overrides: Actor.AnimEnd (global)


[edit] Grazing.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Grazing.Bump

event Bump (Actor Other)

Overrides: ScriptedPawn.Bump (global)


[edit] Grazing.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] Grazing.SeePlayer

event SeePlayer (Actor SeenPlayer)

Overrides: ScriptedPawn.SeePlayer (global)


[edit] Grazing.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Pawn.TakeDamage (global)


[edit] Grazing.timer

event timer ()

Overrides: Actor.Timer (global)


[edit] Grazing.EnemyAcquired

function EnemyAcquired ()

Overrides: ScriptedPawn.EnemyAcquired (global)


[edit] Grazing.Help

function Help (Cow Other)

Overrides: Help (global)


[edit] Grazing.PickDestination

function PickDestination ()


[edit] Grazing.SetFall

function SetFall ()

Overrides: ScriptedPawn.SetFall (global)


[edit] Grazing.SetTurn

function SetTurn ()


[edit] Grazing.TestDirection

function bool TestDirection (Object.Vector dir, out Object.Vector pick, bool bAlongWall)