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UE1:CreatureChunks (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureChunks |
Contents |
- Package:
- UnrealShare
- Direct subclasses:
- MasterCreatureChunk, PlayerChunks
- This class in other games:
- RTNP, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
CreatureChunks.
[edit] Properties
[edit] bGreenBlood
Type: bool
[edit] bMasterChunk
Type: bool
[edit] bMustSpawnChunks
Type: bool
Default value: True
[edit] CarcassAnim
Type: name
[edit] CarcassClass
Type: class<CreatureCarcass>
[edit] CarcHeight
Type: float
[edit] CarcLocation
Type: Object.Vector
[edit] trail
Type: BloodTrail
[edit] TrailSize
Type: float
Default value: 3.0
[edit] Default values
| Property | Value | ||||||
|---|---|---|---|---|---|---|---|
| bBounce | True | ||||||
| bCollideActors | False | ||||||
| bFixedRotationDir | True | ||||||
| bUnlit | True | ||||||
| Buoyancy | 27.0 | ||||||
| LifeSpan | 20.0 | ||||||
| Mass | 30.0 | ||||||
| Mesh | LodMesh'UnrealShare.CowBody1' | ||||||
| RemoteRole | ROLE_SimulatedProxy | ||||||
| RotationRate |
|
[edit] Functions
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Carcass.Destroyed
[edit] HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
[edit] Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Decoration.Landed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Carcass.TakeDamage
[edit] Timer
simulated event Timer ()
Overrides: Decoration.Timer
[edit] ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Decoration.ZoneChange
[edit] Other instance functions
[edit] ChunkUp
function ChunkUp (int Damage)
Overrides: Carcass.ChunkUp
[edit] ClientExtraChunks
simulated function ClientExtraChunks (bool bSpawnChunks)
[edit] Initfor
function Initfor (Actor Other)
Overrides: Carcass.Initfor
[edit] SetAsMaster
function SetAsMaster (Actor Other)
[edit] States
[edit] Dead
[edit] Dead.BeginState
event BeginState ()
Overrides: Carcass.Dead.BeginState
[edit] Dying
Inherits from: Carcass.Dying
Modifiers: auto
