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UE1:CreatureChunks (U1)

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U1 Object >> Actor >> Decoration >> Carcass >> CreatureChunks

Contents

Package: 
UnrealShare
Direct subclasses:
MasterCreatureChunk, PlayerChunks
This class in other games:
RTNP, UT

CreatureChunks.

[edit] Properties

[edit] bGreenBlood

Type: bool


[edit] bMasterChunk

Type: bool


[edit] bMustSpawnChunks

Type: bool


Default value: True

[edit] CarcassAnim

Type: name


[edit] CarcassClass

Type: class<CreatureCarcass>


[edit] CarcHeight

Type: float


[edit] CarcLocation

Type: Object.Vector


[edit] trail

Type: BloodTrail


[edit] TrailSize

Type: float


Default value: 3.0

[edit] Default values

Property Value
bBounce True
bCollideActors False
bFixedRotationDir True
bUnlit True
Buoyancy 27.0
LifeSpan 20.0
Mass 30.0
Mesh LodMesh'UnrealShare.CowBody1'
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Pitch 30000
Roll 30000

[edit] Functions

[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Carcass.Destroyed


[edit] HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall


[edit] Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Decoration.Landed


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Carcass.TakeDamage


[edit] Timer

simulated event Timer ()

Overrides: Decoration.Timer


[edit] ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Decoration.ZoneChange


[edit] Other instance functions

[edit] ChunkUp

function ChunkUp (int Damage)

Overrides: Carcass.ChunkUp


[edit] ClientExtraChunks

simulated function ClientExtraChunks (bool bSpawnChunks)


[edit] Initfor

function Initfor (Actor Other)

Overrides: Carcass.Initfor


[edit] SetAsMaster

function SetAsMaster (Actor Other)


[edit] States

[edit] Dead

[edit] Dead.BeginState

event BeginState ()

Overrides: Carcass.Dead.BeginState


[edit] Dying

Inherits from: Carcass.Dying

Modifiers: auto

Ignores: TakeDamage