My program doesn't have bugs. It just develops random features.
UE1:CreatureInstigator (RTNP)
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CreatureInstigator.
[edit] Properties
[edit] Property group 'CreatureInstigator'
[edit] EnragedPawn
Type: Pawn
[edit] PawnVictim
Type: Pawn
Array size: 12 (12 )
[edit] Internal variables
[edit] CurrentVictim
Type: int
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] AttackNextVictim
function AttackNextVictim ()
