I'm a doctor, not a mechanic
UE1:CrucifiedNali (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> NaliCarcass >> CrucifiedNali |
- Package:
- UnrealShare
- No known subclasses.
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
CrucifiedNali.
Default values
| Property | Value |
|---|---|
| AnimSequence | 'HeadDown' |
| LifeSpan | 0.0 |
| Mesh | LodMesh'UnrealShare.CrossNali' |
| Physics | PHYS_None |
States
Dying
Inherits from: CreatureCarcass.Dying
Modifiers: auto
Dying.AnimEnd
event AnimEnd ()
Overrides: CreatureCarcass.AnimEnd (global)
Dying.TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: CreatureCarcass.TakeDamage (global)
