Cogito, ergo sum
UE1:Dampener (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Dampener.
[edit] Default values
| Property | Value |
|---|---|
| ActivateSound | Sound'UnrealI.Pickups.dampndea' |
| AmbientGlow | 69 |
| bActivatable | True |
| bAutoActivate | True |
| bDisplayableInv | True |
| Charge | 200 |
| CollisionHeight | 10.0 |
| CollisionRadius | 15.0 |
| DeActivateSound | Sound'UnrealI.Pickups.DampSnd' |
| ExpireMessage | "Acoustic dampener has run out." |
| Icon | Texture'UnrealI.Icons.I_Dampener' |
| Mesh | LodMesh'UnrealI.DampenerM' |
| PickupMessage | "You got the Acoustic Dampener" |
| PickupSound | Sound'UnrealShare.Pickups.GenPickSnd' |
| PickupViewMesh | LodMesh'UnrealI.DampenerM' |
| RemoteRole | ROLE_DumbProxy |
| RespawnTime | 30.0 |
[edit] States
[edit] Activated
[edit] Activated.EndState
event EndState ()
Overrides: Inventory.Activated.EndState
[edit] Activated.Timer
event Timer ()
Overrides: Actor.Timer (global)
