Mostly Harmless

UE1:DeadChairMale (UT)

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UT Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> HumanCarcass >> DeadMales >> MaleBodyTwo >> DeadChairMale

Contents

Package: 
UnrealShare
This class in other games:
RTNP, U1

DeadChairMale.

[edit] Properties

[edit] bChairSlump

Type: bool


[edit] Scream

Type: Sound


Default value: Sound'UnrealShare.Male.MDeath4'

[edit] Default values

Property Value
AnimSequence 'Chair1a'
CollisionHeight 22.0
CollisionRadius 22.0
PrePivot
Member Value
Z 0.0

[edit] Functions

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: CreatureCarcass.PostBeginPlay


[edit] TakeDamage

event TakeDamage (int Damage, Pawn InstigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, name DamageType)

Overrides: CreatureCarcass.TakeDamage


[edit] Touch

event Touch (Actor Other)

Overrides: Actor.Touch


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Decoration.Trigger


[edit] Other instance functions

[edit] PlaySlump

function PlaySlump ()


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