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UE1:DeathWave (UT)

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UT Object >> Actor >> Effects >> DeathWave

Contents

Package: 
Relics

null

[edit] Properties

[edit] bLaughingPain

Type: bool


[edit] ICount

Type: int


[edit] OldShockDistance

Type: float


[edit] ShockSize

Type: float


[edit] Default values

Property Value
AmbientGlow 254
bAlwaysRelevant True
bFixedRotationDir True
bUnlit True
DesiredRotation
Member Value
Yaw 30000
DrawType DT_Mesh
LifeSpan 2.0
Mesh Mesh'Relics.RelicSkull'
RemoteRole ROLE_SimulatedProxy
RotationRate
Member Value
Yaw 10000
Style STY_Translucent

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Timer

simulated event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] SpawnEffects

simulated function SpawnEffects ()