There is no spoon
UE1:DeathWave (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Relics
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[edit] Properties
[edit] bLaughingPain
Type: bool
[edit] ICount
Type: int
[edit] OldShockDistance
Type: float
[edit] ShockSize
Type: float
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| AmbientGlow | 254 | ||||
| bAlwaysRelevant | True | ||||
| bFixedRotationDir | True | ||||
| bUnlit | True | ||||
| DesiredRotation |
|
||||
| DrawType | DT_Mesh | ||||
| LifeSpan | 2.0 | ||||
| Mesh | Mesh'Relics.RelicSkull' | ||||
| RemoteRole | ROLE_SimulatedProxy | ||||
| RotationRate |
|
||||
| Style | STY_Translucent |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Timer
simulated event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] SpawnEffects
simulated function SpawnEffects ()
