I'm a doctor, not a mechanic
UE1:Decal (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- FadeShadow, PlayerShadow, Scorch, TargetShadow
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2003, UT2004
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[edit] Properties
[edit] LastRenderedTime
Type: float
[edit] MultiDecalLevel
Type: int
Default value: 4
[edit] SurfList
Modifiers: const
[edit] Default values
| Property | Value |
|---|---|
| bGameRelevant | True |
| bHighDetail | True |
| bNetOptional | True |
| bNetTemporary | True |
| bUnlit | True |
| CollisionHeight | 0.0 |
| CollisionRadius | 0.0 |
| DrawType | DT_None |
| RemoteRole | ROLE_None |
[edit] Functions
[edit] Native functions
[edit] AttachDecal
simulated native function Texture AttachDecal (float TraceDistance, optional Object.Vector DecalDir)
[edit] DetachDecal
simulated native function DetachDecal ()
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Update
event Update (Actor L)
[edit] Other instance functions
[edit] AttachToSurface
simulated function AttachToSurface ()
