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UE1:Decal (UT)

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UT Object >> Actor >> Decal

Contents

Package: 
Engine
Direct subclasses:
FadeShadow, PlayerShadow, Scorch, TargetShadow
This class in other games:
U2, U2XMP, UE2Runtime, UT2003, UT2004

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[edit] Properties

[edit] LastRenderedTime

Type: float


[edit] MultiDecalLevel

Type: int


Default value: 4

[edit] SurfList

Type: array<int>

Modifiers: const


[edit] Default values

Property Value
bGameRelevant True
bHighDetail True
bNetOptional True
bNetTemporary True
bUnlit True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_None
RemoteRole ROLE_None

[edit] Functions

[edit] Native functions

[edit] AttachDecal

simulated native function Texture AttachDecal (float TraceDistance, optional Object.Vector DecalDir)


[edit] DetachDecal

simulated native function DetachDecal ()


[edit] Events

[edit] Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Update

event Update (Actor L)


[edit] Other instance functions

[edit] AttachToSurface

simulated function AttachToSurface ()


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