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UE1:Decoration (RTNP)

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RTNP Object >> Actor >> Decoration

Contents

Package: 
Engine
Direct subclasses:
Barrel, BloodBlob, Book, Boulder, BubbleGenerator, Candle2, Candle, Cannon, Carcass, Chair, Chest, Copter, Cryopod, Dice, DripGenerator, EscapePod, Fan2, Flag1, Flag2, Flag3, FrozenMesh, InterpolatingObject, IntroShip, Knife, Lamp1, Lamp4, Lantern2, Lantern, MeltedPuddle, MonkStatue, Moon, Naliskel, Panel, Plant1, Plant2, Plant3, Plant4, Plant5, Plant6, Plant7, Robot, ScaledSprite, Sconce, Scoutpad, Scoutship, Scoutshp, SeaWeed, Sign1, SludgeBarrel, Spaceship, SteelBarrel, SteelBox, Table, Tapestry1, TransitionDecoration, Tree, UPakDecoration, UPakTranslator, Urn, Vase, Wire, WoodenBox
This class in other games:
U1, U2, U2XMP, UE2Runtime, UT, UT2003, UT2004

Decoration.

[edit] Properties

[edit] Property group 'Decoration'

[edit] bOnlyTriggerable

Type: bool


[edit] bPushable

Type: bool


[edit] content2

Type: class<Inventory>


[edit] content3

Type: class<Inventory>


[edit] contents

Type: class<Inventory>


[edit] EffectWhenDestroyed

Type: class<Actor>


[edit] EndPushSound

Type: Sound


[edit] PushSound

Type: Sound


[edit] Internal variables

[edit] bBobbing

Type: bool


[edit] bPushSoundPlaying

Type: bool


[edit] bSplash

Type: bool


[edit] bWasCarried

Type: bool


[edit] numLandings

Type: int

Modifiers: const

Used by engine physics.

[edit] Default values

Property Value
bStasis True
bStatic True
Mass 0.0
Texture None

[edit] Functions

[edit] Events

[edit] BaseChange

singular event BaseChange ()

Overrides: Actor.BaseChange


[edit] Bump

event Bump (Actor Other)

Overrides: Actor.Bump


[edit] Destroyed

event Destroyed ()

Overrides: Actor.Destroyed


[edit] Landed

event Landed (Object.Vector HitNormall)

Overrides: Actor.Landed


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] ZoneChange

singular event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange


[edit] Other instance functions

[edit] FollowHolder

simulated function FollowHolder (Actor Other)


[edit] Frag

simulated function Frag (class<FragmentFragType, Object.Vector Momentum, float DSize, int NumFrags)


[edit] skinnedFrag

simulated function skinnedFrag (class<FragmentFragType, Texture FragSkin, Object.Vector Momentum, float DSize, int NumFrags)


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